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General Tabletop Discussion
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Is it just me or does it look like we are getting the "must have feats" once again?
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<blockquote data-quote="KarinsDad" data-source="post: 6354625" data-attributes="member: 2011"><p>No, I'm saying that anything is moderation is fine. Cast 8 spells out of 10 each day with fire. But, don't prep 8 spells that you refuse to cast.</p><p></p><p>Anyone who goes to real extremes is going to have issues (like casting fire spells and only fire spells).</p><p></p><p>It really is like anything in life. Go to excessive extremes, find yourself in trouble.</p><p></p><p>One can easily design a pyromancer in 5E with rules as written that casts mostly fire spells. But, he'd better have other spells as well (like Haste to buff the fighter or Dimension Door to get out of trouble or whatever). There are a lot of ways to combat a foe immune to fire without resorting to fire spells, cold spells, or any other elemental spells. Heck, the caster could move up with his dagger and give the rogue a sneak attack opportunity and cast Shield if the immune to fire creature attacks him.</p><p></p><p>The concept works fine without the feat. There are a lot of ways to skin a cat, but if a player decides to go overboard with his PC concept, then he's going to face a creature immune to his attacks. So what? That's why PCs adventure in parties so that when one PC is ineffective, the others can pick up the slack.</p><p></p><p>I don't see what the problem is here. Adapt or die. I suspect that many players of fighter PCs who love using swords are quite willing to use a mace if a foe is immune to slashing weapons.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6354625, member: 2011"] No, I'm saying that anything is moderation is fine. Cast 8 spells out of 10 each day with fire. But, don't prep 8 spells that you refuse to cast. Anyone who goes to real extremes is going to have issues (like casting fire spells and only fire spells). It really is like anything in life. Go to excessive extremes, find yourself in trouble. One can easily design a pyromancer in 5E with rules as written that casts mostly fire spells. But, he'd better have other spells as well (like Haste to buff the fighter or Dimension Door to get out of trouble or whatever). There are a lot of ways to combat a foe immune to fire without resorting to fire spells, cold spells, or any other elemental spells. Heck, the caster could move up with his dagger and give the rogue a sneak attack opportunity and cast Shield if the immune to fire creature attacks him. The concept works fine without the feat. There are a lot of ways to skin a cat, but if a player decides to go overboard with his PC concept, then he's going to face a creature immune to his attacks. So what? That's why PCs adventure in parties so that when one PC is ineffective, the others can pick up the slack. I don't see what the problem is here. Adapt or die. I suspect that many players of fighter PCs who love using swords are quite willing to use a mace if a foe is immune to slashing weapons. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is it just me or does it look like we are getting the "must have feats" once again?
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