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Is it just me? Tired of huge books
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<blockquote data-quote="aramis erak" data-source="post: 8580059" data-attributes="member: 6779310"><p>I don't mind a 300-400 page hardcover, provided the rules mechanics are under 150, and the rest is useful setting, bestiary, and equivalent.</p><p>Star Trek Adventures, for example, presumes the reader knows little about Trek. 376 pages. A hundred or so of setting explication. </p><p>Synopsizing from the TOC...</p><p>8pp of intro.</p><p>42 pp on the Federation</p><p>20 on what Starfleet does.</p><p>20 of basic mechanics.</p><p>50 of Char gen</p><p>56 of mechanics (Combat, worlds, equipment)</p><p>36 of ship mechanics, </p><p>24 of ship templates</p><p>40 of GMing.</p><p>36 adversaries - mixture of fluff and stats, </p><p>8 pages of adventure.</p><p></p><p>Mechanics exclusive of adversaries and ship stats: 162. </p><p>The GMing chapter restates and explicates a number of issues, brings it to 202 pages of mechanics, heavily illustrated, interspersed with fluff sidebars and examples.</p><p></p><p>About 80pp worth of setting material (20 of which are sidebars in other chapters.</p><p>72pp of stats... </p><p></p><p>It's a bit larger than my standard, but it's so lavishly illustrated that, between sidebars and art, it's roughly 150pp of actual mechanics.</p><p></p><p>Meanwhile, MegaTraveller - my go-to traveller edition - is around 200 pages of rules, and 80 pages of setting, across three books (which sold in one box), and about 40 pages more rules in the Ref's Companion, rules which really should be considered core.</p><p></p><p>Star Trek Adventures is much nicer to look at, to read, and has much better examples.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8580059, member: 6779310"] I don't mind a 300-400 page hardcover, provided the rules mechanics are under 150, and the rest is useful setting, bestiary, and equivalent. Star Trek Adventures, for example, presumes the reader knows little about Trek. 376 pages. A hundred or so of setting explication. Synopsizing from the TOC... 8pp of intro. 42 pp on the Federation 20 on what Starfleet does. 20 of basic mechanics. 50 of Char gen 56 of mechanics (Combat, worlds, equipment) 36 of ship mechanics, 24 of ship templates 40 of GMing. 36 adversaries - mixture of fluff and stats, 8 pages of adventure. Mechanics exclusive of adversaries and ship stats: 162. The GMing chapter restates and explicates a number of issues, brings it to 202 pages of mechanics, heavily illustrated, interspersed with fluff sidebars and examples. About 80pp worth of setting material (20 of which are sidebars in other chapters. 72pp of stats... It's a bit larger than my standard, but it's so lavishly illustrated that, between sidebars and art, it's roughly 150pp of actual mechanics. Meanwhile, MegaTraveller - my go-to traveller edition - is around 200 pages of rules, and 80 pages of setting, across three books (which sold in one box), and about 40 pages more rules in the Ref's Companion, rules which really should be considered core. Star Trek Adventures is much nicer to look at, to read, and has much better examples. [/QUOTE]
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