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Is it just me? Tired of huge books
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<blockquote data-quote="kenada" data-source="post: 8581657" data-attributes="member: 70468"><p>I came in here to rant about Torchbearer 2e, but the topic is about singularly large books. Actually, I’ll do it anyway. You need to read at least two 250–300 page books to get an understanding of the system. After our last session, I’m thinking you probably want to read the purportedly optional Lore Master’s Manual as well. That’s 800+ pages of material just to understand a game. It’s worse than Pathfinder because at least large chunks of the <em>Pathfinder Core Rulebook</em> are obviously not necessary or at least situationally necessary to understand the game.</p><p></p><p>Responding perhaps more to the intent of the question, I would rather have multiple books if they are organized by table utility rather than by audience or whatever it is <em>Torchbearer</em> is doing. Otherwise, my preference would be for a big book assuming that it is organized with the understanding everything is in one book (no bifurcating the rules in one volume as if you had published them in separate ones).</p><p></p><p>I’m working on a homebrew system for my group, and I’m leaning towards producing multiple booklets by utility. Why bother at all? I like using physical material at the table and don’t want just a printout. Anyway, I’m splitting things by overview/character creation, character options, adventuring (actual rules), and magic. When I see my players scrobbling between pages in a PDF or flipping back and forth just to create or advance a character, it just seems like a waste of all our time.</p></blockquote><p></p>
[QUOTE="kenada, post: 8581657, member: 70468"] I came in here to rant about Torchbearer 2e, but the topic is about singularly large books. Actually, I’ll do it anyway. You need to read at least two 250–300 page books to get an understanding of the system. After our last session, I’m thinking you probably want to read the purportedly optional Lore Master’s Manual as well. That’s 800+ pages of material just to understand a game. It’s worse than Pathfinder because at least large chunks of the [I]Pathfinder Core Rulebook[/I] are obviously not necessary or at least situationally necessary to understand the game. Responding perhaps more to the intent of the question, I would rather have multiple books if they are organized by table utility rather than by audience or whatever it is [I]Torchbearer[/I] is doing. Otherwise, my preference would be for a big book assuming that it is organized with the understanding everything is in one book (no bifurcating the rules in one volume as if you had published them in separate ones). I’m working on a homebrew system for my group, and I’m leaning towards producing multiple booklets by utility. Why bother at all? I like using physical material at the table and don’t want just a printout. Anyway, I’m splitting things by overview/character creation, character options, adventuring (actual rules), and magic. When I see my players scrobbling between pages in a PDF or flipping back and forth just to create or advance a character, it just seems like a waste of all our time. [/QUOTE]
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