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<blockquote data-quote="Kae'Yoss" data-source="post: 3348806" data-attributes="member: 4134"><p>You have <s>victims</s>friends who will do bets like these, with stakes like those? I guess you never bought a rulebook in your life, but your collection dwarves ours <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>You can't have enough people complaining. You can only have too many people complaining. That's true for a numbers of people complaining from 0 to infinity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>I think this might not be due to a lack of creativity: Back in the 80's, the RPG genry was a lot younger than now. A lot of people were trying to do something, and since there was less material on the market, less experience and knowledge of the whole thing, they had it relatively easy - more or less everything was new. Plus, the exchange of information was a lot harder.</p><p></p><p>Now, a couple of decades later, things have evolved, have been created, have established themselves, and some have not made it:</p><p></p><p>There were bad RPGs, bad Publishers, and so on, and at first, they got away with it. But eventually, word would spread, people would stop buying, and they would, at some point, stop doing anything at all.</p><p></p><p>Plus, as a lot of stuff has been done, it's harder to come up with something that hasn't been done before:</p><p></p><p>If it were 1975ish and you came up with a peculiar fantasy/sci-fi mix with Aliens and Space-Ships and Robots, yes, but also with some sort of mystical knight that had supernatural powers, special swords and a code of conduct, you'd probably be the sh*t.</p><p></p><p>If you did it today, people would ask "So you invented Star Wars? Genius! What does your "space fantasy rpg" have what Star Wars doesn't have?".</p><p></p><p></p><p>Also, if you do some RPG material that is less-than-stellar and release it today, by tomorrow the community will know, thanks to message boards like this.</p><p></p><p></p><p>For those reasons, many won't bother with creating RPG material, since they have to come up with something that isn't just a rehash of one of the many ideas floating around.</p><p></p><p></p><p></p><p></p><p>Well, I guess they got the Monster Manual. And MM2, 3, 4, Fiend Folio, Fiendish Codex I and II, Lords of Madness, the Draconomicon, Libris Mortis, Monsters of Faerûn, Creatures of Rokugan, Minions of Shadow, Creature Collections I to XXVI (or whatever), who-knows-how many other d20 monster books, not to mention earlier edition books and ther RPGs. </p><p></p><p>I guess the monster making back then was partly out of necessity: There wasn't nearly as much stuff around as is now. </p><p></p><p></p><p></p><p>This is a very good reason of why many don't try: It is a lot easier not only to create, but also to publish the stuff (since you can make your own d20 Material, sell it, and don't own Wizards a cent). This lead to a plethora of material already available, so many don't bother with making new monsters or spells or whatever - they just use what some other clever guy came up with.</p><p></p><p>And there's nothing wrong with that. Few people nowadays have too much time on their hands. If they spent hours every week creating monsters and spells, they wouldn't have any time left creating adventures for the roleplayers to play.</p><p></p><p></p><p></p><p>Now this is weird. Not creating your own stuff is one thing. Strictly refusing material you haven't even looked into is another. I know many don't trust non-Wizards stuff (which is kinda funny because Wizards have been known to occasionally drop the ball themselves), but a simple look never hurt.</p><p></p><p>(By the way, what was the book, and what was the feat?)</p><p></p><p></p><p></p><p></p><p></p><p>Let me assure you that those times aren't over. Sure, the sheer number of titles available has jaded many people to some degree, and some will always be against anything new, but there are people who are different.</p><p></p><p>I know that noone in our gaming group would refuse new material. We may not be big in creating custom mosnters and stuff, but that's mainly because there's so much stuff in all those books that we are yet to run out of new monsters to slay or new treasures to acquire.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3348806, member: 4134"] You have [S]victims[/S]friends who will do bets like these, with stakes like those? I guess you never bought a rulebook in your life, but your collection dwarves ours ;) You can't have enough people complaining. You can only have too many people complaining. That's true for a numbers of people complaining from 0 to infinity. ;) I think this might not be due to a lack of creativity: Back in the 80's, the RPG genry was a lot younger than now. A lot of people were trying to do something, and since there was less material on the market, less experience and knowledge of the whole thing, they had it relatively easy - more or less everything was new. Plus, the exchange of information was a lot harder. Now, a couple of decades later, things have evolved, have been created, have established themselves, and some have not made it: There were bad RPGs, bad Publishers, and so on, and at first, they got away with it. But eventually, word would spread, people would stop buying, and they would, at some point, stop doing anything at all. Plus, as a lot of stuff has been done, it's harder to come up with something that hasn't been done before: If it were 1975ish and you came up with a peculiar fantasy/sci-fi mix with Aliens and Space-Ships and Robots, yes, but also with some sort of mystical knight that had supernatural powers, special swords and a code of conduct, you'd probably be the sh*t. If you did it today, people would ask "So you invented Star Wars? Genius! What does your "space fantasy rpg" have what Star Wars doesn't have?". Also, if you do some RPG material that is less-than-stellar and release it today, by tomorrow the community will know, thanks to message boards like this. For those reasons, many won't bother with creating RPG material, since they have to come up with something that isn't just a rehash of one of the many ideas floating around. Well, I guess they got the Monster Manual. And MM2, 3, 4, Fiend Folio, Fiendish Codex I and II, Lords of Madness, the Draconomicon, Libris Mortis, Monsters of Faerûn, Creatures of Rokugan, Minions of Shadow, Creature Collections I to XXVI (or whatever), who-knows-how many other d20 monster books, not to mention earlier edition books and ther RPGs. I guess the monster making back then was partly out of necessity: There wasn't nearly as much stuff around as is now. This is a very good reason of why many don't try: It is a lot easier not only to create, but also to publish the stuff (since you can make your own d20 Material, sell it, and don't own Wizards a cent). This lead to a plethora of material already available, so many don't bother with making new monsters or spells or whatever - they just use what some other clever guy came up with. And there's nothing wrong with that. Few people nowadays have too much time on their hands. If they spent hours every week creating monsters and spells, they wouldn't have any time left creating adventures for the roleplayers to play. Now this is weird. Not creating your own stuff is one thing. Strictly refusing material you haven't even looked into is another. I know many don't trust non-Wizards stuff (which is kinda funny because Wizards have been known to occasionally drop the ball themselves), but a simple look never hurt. (By the way, what was the book, and what was the feat?) Let me assure you that those times aren't over. Sure, the sheer number of titles available has jaded many people to some degree, and some will always be against anything new, but there are people who are different. I know that noone in our gaming group would refuse new material. We may not be big in creating custom mosnters and stuff, but that's mainly because there's so much stuff in all those books that we are yet to run out of new monsters to slay or new treasures to acquire. [/QUOTE]
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