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<blockquote data-quote="Ipissimus" data-source="post: 3349152" data-attributes="member: 41514"><p>Ok, my last post came out a bit 'whinging old codger', so I blame me being tired this morning for that, though i did make one or two points.</p><p></p><p>On the bet, no, that's the first time I've ever done that. But I won't enforce it, we were only messing about.</p><p></p><p>Well, ok, you've got all the monster manuals and expantions... I'll ignore MM4 here since it's full of, frankly, space-wasters like drow with character levels... I'll also ignore the way the later monster manuals are more based around the Miniture game, which will always be mired by the silly randomized packs. But the biggest problem is: your players know those monsters already.</p><p></p><p>I face this problem all the time. Me: It looks like a gooy black blob. Player: Oh, that's the Carbronian Nargleflertz, it's vulnerable to chocolate sprinkles. Player 2: I've got some of those in my backpack! I throw my choco sprinkle grenade at the monster! Me: Ok, it's dead... Seriously, how can players explore the unknown when they know every monster back to front? And I truely do mock the idea of creating a new appearance for the same monster, a big centipede thing with eyes is not going to have the same stats as a beholder. That's just cheap.</p><p></p><p>Those of you who remember the old Fiend Folio, remember how it was a tome of player-created monster submissions? Remember how cool the Githyanki were? The Sons of Kyuss now have a whole campaign arc! That's what I feel is being lost, those little gems. All WOTC are doing is re-hashing all the old conventions, which is all official DnD has ever done since way back with TSR, it's often up to the players to create brand new material. Sure, sometimes you'll create the Flumph (I love Flumphs, btw) but maybe, just maybe, you'll create the next Githyanki.</p><p></p><p>And where are all the adventures? Why isn't everyone self-publishing print-friendly B&W e-book adventures? The OGL has to be good for something! Even 2 bucks a pop is better than a poke in the eye with a pointy stick. Hardly anyone's doing it, though! Everyone used to dream about publishing their adventures to a wider audience!</p><p></p><p>Oh, and the book was 'Bastards and Bloodlines' (awesome, awesome, book) and the feat was the one that allows you to switch ability scores for spellcasting purposes. Our aspiring Arcane Trickster wants to synergize his Sorcerer levels with Int, since he's a skill monkey enhancement-spell type (True Strike sneak attacks... grooooooan).</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 3349152, member: 41514"] Ok, my last post came out a bit 'whinging old codger', so I blame me being tired this morning for that, though i did make one or two points. On the bet, no, that's the first time I've ever done that. But I won't enforce it, we were only messing about. Well, ok, you've got all the monster manuals and expantions... I'll ignore MM4 here since it's full of, frankly, space-wasters like drow with character levels... I'll also ignore the way the later monster manuals are more based around the Miniture game, which will always be mired by the silly randomized packs. But the biggest problem is: your players know those monsters already. I face this problem all the time. Me: It looks like a gooy black blob. Player: Oh, that's the Carbronian Nargleflertz, it's vulnerable to chocolate sprinkles. Player 2: I've got some of those in my backpack! I throw my choco sprinkle grenade at the monster! Me: Ok, it's dead... Seriously, how can players explore the unknown when they know every monster back to front? And I truely do mock the idea of creating a new appearance for the same monster, a big centipede thing with eyes is not going to have the same stats as a beholder. That's just cheap. Those of you who remember the old Fiend Folio, remember how it was a tome of player-created monster submissions? Remember how cool the Githyanki were? The Sons of Kyuss now have a whole campaign arc! That's what I feel is being lost, those little gems. All WOTC are doing is re-hashing all the old conventions, which is all official DnD has ever done since way back with TSR, it's often up to the players to create brand new material. Sure, sometimes you'll create the Flumph (I love Flumphs, btw) but maybe, just maybe, you'll create the next Githyanki. And where are all the adventures? Why isn't everyone self-publishing print-friendly B&W e-book adventures? The OGL has to be good for something! Even 2 bucks a pop is better than a poke in the eye with a pointy stick. Hardly anyone's doing it, though! Everyone used to dream about publishing their adventures to a wider audience! Oh, and the book was 'Bastards and Bloodlines' (awesome, awesome, book) and the feat was the one that allows you to switch ability scores for spellcasting purposes. Our aspiring Arcane Trickster wants to synergize his Sorcerer levels with Int, since he's a skill monkey enhancement-spell type (True Strike sneak attacks... grooooooan). [/QUOTE]
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