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<blockquote data-quote="Hairfoot" data-source="post: 3873210" data-attributes="member: 23732"><p>3E kept the basic classes, races, and terminology, but, among other changes, introduced the D20 mechanic and a more complex combat system. It relaxed rules for racial- and multi-classing, introduced a formal and consistent skills system and used a "modular" system for magic items.</p><p></p><p>From what I've heard, 4E will largely be an embellishment of 3E. The race and class names will remain, we will still be talking in standard/move/swift actions, skills will be integral to character generation, albeit with slightly different rules, and I can't imagine magic items becoming less accessible/createable for players.</p><p></p><p>I could well be wrong, but I think that 4E will be recognisable as a breed of 3E, and not a fundamentally different game, as AD&D is.</p><p></p><p></p><p>Well, there are thousands of pages on ENworld which demonstrate that each new edition "doesn't feel like D&D" to a large portion of gamers!</p><p></p><p>Though in this case I agree: 4E seems to be breaking away from most of the conventions of pre-3E D&D.</p></blockquote><p></p>
[QUOTE="Hairfoot, post: 3873210, member: 23732"] 3E kept the basic classes, races, and terminology, but, among other changes, introduced the D20 mechanic and a more complex combat system. It relaxed rules for racial- and multi-classing, introduced a formal and consistent skills system and used a "modular" system for magic items. From what I've heard, 4E will largely be an embellishment of 3E. The race and class names will remain, we will still be talking in standard/move/swift actions, skills will be integral to character generation, albeit with slightly different rules, and I can't imagine magic items becoming less accessible/createable for players. I could well be wrong, but I think that 4E will be recognisable as a breed of 3E, and not a fundamentally different game, as AD&D is. Well, there are thousands of pages on ENworld which demonstrate that each new edition "doesn't feel like D&D" to a large portion of gamers! Though in this case I agree: 4E seems to be breaking away from most of the conventions of pre-3E D&D. [/QUOTE]
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