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*Dungeons & Dragons
Is it legal to Combine Feats?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6635452" data-attributes="member: 32740"><p>There's your trouble, actually.</p><p></p><p>Yes. Unless the feat itself describes limitations of its effects, or the rules for stacking bonuses apply, then you get to throw everything AND the kitchen sink into what you do.</p><p></p><p>You're too easily impressed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You got another think coming.</p><p></p><p>It really wouldn't make sense NOT to allow use of multiple feats at once:</p><p>You walk a tightrope and you can be Agile, but you can't Dodge anything - or you Dodge, but then you can't benefit at all from your Agile feat. You can use Mounted Archery and halve your range penalties, but you can't then make any Point Blank Shots, or Far Shots, etc. You could cast a Silent Spell, but not a Silent AND Still Spell? You could take Great Fortitude for the fort save bonus - but then CAN'T use it with Endurance in a save vs. nonlethal damage? You can use Stunning fist to stun an opponent with an unarmed strike but if you do then you're considered UNARMED because you can't use it with Improved Unarmed Strike? You can pick any combat feat to use - but if you do then you can't use the simple Two-Weapon Fighting feat to reduce penalties for fighting with two weapons?</p><p></p><p>Yes, you can rule it your way if you like but you'd best be prepared for a lot of righteously annoyed players. Yes, piling on feats and bonuses of all kinds contributes to a ridiculous power-spiral, but that IS the way that 3E is supposed to work. It is part and parcel of the concept of "Rules Mastery" built into 3E where KNOWING which feats and which bonuses and abilities conspire to make your PC disgustingly powerful.</p><p></p><p>Not in so many words. At least not that I can recall. I think it was elementary enough that nobody thought it needed to be written down.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6635452, member: 32740"] There's your trouble, actually. Yes. Unless the feat itself describes limitations of its effects, or the rules for stacking bonuses apply, then you get to throw everything AND the kitchen sink into what you do. You're too easily impressed. :) You got another think coming. It really wouldn't make sense NOT to allow use of multiple feats at once: You walk a tightrope and you can be Agile, but you can't Dodge anything - or you Dodge, but then you can't benefit at all from your Agile feat. You can use Mounted Archery and halve your range penalties, but you can't then make any Point Blank Shots, or Far Shots, etc. You could cast a Silent Spell, but not a Silent AND Still Spell? You could take Great Fortitude for the fort save bonus - but then CAN'T use it with Endurance in a save vs. nonlethal damage? You can use Stunning fist to stun an opponent with an unarmed strike but if you do then you're considered UNARMED because you can't use it with Improved Unarmed Strike? You can pick any combat feat to use - but if you do then you can't use the simple Two-Weapon Fighting feat to reduce penalties for fighting with two weapons? Yes, you can rule it your way if you like but you'd best be prepared for a lot of righteously annoyed players. Yes, piling on feats and bonuses of all kinds contributes to a ridiculous power-spiral, but that IS the way that 3E is supposed to work. It is part and parcel of the concept of "Rules Mastery" built into 3E where KNOWING which feats and which bonuses and abilities conspire to make your PC disgustingly powerful. Not in so many words. At least not that I can recall. I think it was elementary enough that nobody thought it needed to be written down. [/QUOTE]
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