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is it me? FFG Star Wars
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<blockquote data-quote="Elven" data-source="post: 6387569" data-attributes="member: 6780258"><p><em>1) Realism is relative to the story or setting, if i want to play Star Wars in a simulationist way, it stays realistic to the setting,</em></p><p><em>But not to the real world,</em></p><p><em></em></p><p><em>2) It still does not explicitly state "narrative play only"</em></p><p><em>So to find out otherwise would need trail and error, or word of mouth (internet etc) </em></p><p><em></em></p><p><em></em><em></em></p><p><em>That is relative to the game being played, FATE is a sandbox system, that assumption can not apply to every game/genre </em></p><p><em>(nobody wants "draconian (well...unless you are playing Dragonlance....) even "Real life" is not draconian)</em></p><p><em></em></p><p><em></em></p><p></p><p>That would not always fly (its an okay formula for say pulp, (gets boring? NINJAS!!!1) </p><p>But imagine a game of Star Trek, where well thought out reason/ethics/morales prevail, that kind of "random" would not make sense)</p><p>Nor would any thoughtful type game, do you think Conan Doyle or Agatha Christie would use such tactics? (i doubt you would have heard of them if they had, there is a reason why pulps are called pulp)</p><p></p><p> </p><p></p><p></p><p>BS <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p> </p><p>See thats why its BS, you can't claim its the fault of the experienced RPGer, then claim you don't use the term "narrative" because "most folks" wouldn't know it, </p><p></p><p>You can't have it both ways...</p><p></p><p>Fact is, most RPGs that are produced are for experienced gamers, and only few aimed at the newbies,</p><p>It would take little to preface the game with the statement "FATE supports Narrative play" done n dusted...but it doesn't </p><p></p><p></p><p></p><p></p><p>Are you telling me your can't make a vulnerable character? (cuz thats not true, is it?)</p><p>And are you telling me that the GM has no options to veto/control the game? (yes he does, right?)</p><p></p><p>So i refer you to my original statement, this is something neither the players nor GM can change without it being a different game,</p><p>And hence the core problem why this system has trouble in running those genre,</p></blockquote><p></p>
[QUOTE="Elven, post: 6387569, member: 6780258"] [I]1) Realism is relative to the story or setting, if i want to play Star Wars in a simulationist way, it stays realistic to the setting, But not to the real world, 2) It still does not explicitly state "narrative play only" So to find out otherwise would need trail and error, or word of mouth (internet etc) [/I][I] That is relative to the game being played, FATE is a sandbox system, that assumption can not apply to every game/genre (nobody wants "draconian (well...unless you are playing Dragonlance....) even "Real life" is not draconian) [/I] That would not always fly (its an okay formula for say pulp, (gets boring? NINJAS!!!1) But imagine a game of Star Trek, where well thought out reason/ethics/morales prevail, that kind of "random" would not make sense) Nor would any thoughtful type game, do you think Conan Doyle or Agatha Christie would use such tactics? (i doubt you would have heard of them if they had, there is a reason why pulps are called pulp) BS :P See thats why its BS, you can't claim its the fault of the experienced RPGer, then claim you don't use the term "narrative" because "most folks" wouldn't know it, You can't have it both ways... Fact is, most RPGs that are produced are for experienced gamers, and only few aimed at the newbies, It would take little to preface the game with the statement "FATE supports Narrative play" done n dusted...but it doesn't Are you telling me your can't make a vulnerable character? (cuz thats not true, is it?) And are you telling me that the GM has no options to veto/control the game? (yes he does, right?) So i refer you to my original statement, this is something neither the players nor GM can change without it being a different game, And hence the core problem why this system has trouble in running those genre, [/QUOTE]
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