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is it me? FFG Star Wars
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<blockquote data-quote="edemaitre" data-source="post: 6389950" data-attributes="member: 3372"><p><strong>Star Wars RPGs</strong></p><p></p><p>I've role-played in various <em>Star Wars</em> games, using everything from the official D6, D20, and FFG versions to GURPS and <em>Savage Worlds</em>. Yes, each rules system makes slightly different assumptions and encourages different styles of play, so YMMV depending on Game Master and player preferences.</p><p></p><p>That said, I like that D6 <em>Space</em> is free and backward-compatible with the wealth of classic WEG materials, I prefer <em>Saga Edition</em> to other D20 implementations, and I'd seriously consider FATE (<em>Starblazer Adventures/Mindjammer</em> 2e or <em>Core/Accelerated</em>) if I were to start up a <em>Star Wars</em> game now.</p><p></p><p>I agree that FFG's custom dice can be confusing and that <em>Savage Worlds</em> can be swingy (partly by design as a pulp-oriented game). I myself prefer streamlined, cinematic combat and character influence over story direction, but some folks like more realistic tactics with minis or plots with different levels of complexity.</p><p></p><p>Whatever system you choose, it should enable you to tell space opera stories like those in <em>Clone Wars</em> with a minimum of fuss and a maximum of fun for your children! May the Force be with you -- always....</p></blockquote><p></p>
[QUOTE="edemaitre, post: 6389950, member: 3372"] [b]Star Wars RPGs[/b] I've role-played in various [I]Star Wars[/I] games, using everything from the official D6, D20, and FFG versions to GURPS and [I]Savage Worlds[/I]. Yes, each rules system makes slightly different assumptions and encourages different styles of play, so YMMV depending on Game Master and player preferences. That said, I like that D6 [I]Space[/I] is free and backward-compatible with the wealth of classic WEG materials, I prefer [I]Saga Edition[/I] to other D20 implementations, and I'd seriously consider FATE ([I]Starblazer Adventures/Mindjammer[/I] 2e or [I]Core/Accelerated[/I]) if I were to start up a [I]Star Wars[/I] game now. I agree that FFG's custom dice can be confusing and that [I]Savage Worlds[/I] can be swingy (partly by design as a pulp-oriented game). I myself prefer streamlined, cinematic combat and character influence over story direction, but some folks like more realistic tactics with minis or plots with different levels of complexity. Whatever system you choose, it should enable you to tell space opera stories like those in [I]Clone Wars[/I] with a minimum of fuss and a maximum of fun for your children! May the Force be with you -- always.... [/QUOTE]
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