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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
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<blockquote data-quote="Riastlin" data-source="post: 5580578" data-attributes="member: 94022"><p>I think a lot of the problem stems from the fact that 4e is such a different animal in many respects to prior editions. What worked well in prior editions doesn't necessarily work well in 4ed. Unfortunately, I think it took a lot of the writers some time to get comfortable with this fact. The problem though was that most of the modules (at least the ones published for retail sale) were released early on in 4ed's life cycle, meaning that in large part they were probably already written, or largely written before the books even came out -- thus not having the benefit of the awareness of how different the approach needed to be.</p><p> </p><p>That being said, many of the later efforts have been much improved (like Reavers for instance). I think this is perhaps best illustrated by the Scales of War adventure path. The Heroic tier is largely a mess (more or less). There are a couple good adventures in there (Siege of Bordrin's Watch and Temple Between), but the others are at best bland, and at worst, just plain terrible. Take a look at Paragon tier though and the modules get a lot better (again IMHO). I think by the time they got around to publishing the paragon tier modules (starting about 8 months into 4ed's lifespan), the writers were getting a much better feel for what worked in 4ed. </p><p> </p><p>So yeah, most of the ones published for retail sale were problematic, but they are getting better. Unfortunately, right now that largely means either buying expensive box sets you might not need, or perhaps a DDi subscription (there have been some quality mods in recent months as well).</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5580578, member: 94022"] I think a lot of the problem stems from the fact that 4e is such a different animal in many respects to prior editions. What worked well in prior editions doesn't necessarily work well in 4ed. Unfortunately, I think it took a lot of the writers some time to get comfortable with this fact. The problem though was that most of the modules (at least the ones published for retail sale) were released early on in 4ed's life cycle, meaning that in large part they were probably already written, or largely written before the books even came out -- thus not having the benefit of the awareness of how different the approach needed to be. That being said, many of the later efforts have been much improved (like Reavers for instance). I think this is perhaps best illustrated by the Scales of War adventure path. The Heroic tier is largely a mess (more or less). There are a couple good adventures in there (Siege of Bordrin's Watch and Temple Between), but the others are at best bland, and at worst, just plain terrible. Take a look at Paragon tier though and the modules get a lot better (again IMHO). I think by the time they got around to publishing the paragon tier modules (starting about 8 months into 4ed's lifespan), the writers were getting a much better feel for what worked in 4ed. So yeah, most of the ones published for retail sale were problematic, but they are getting better. Unfortunately, right now that largely means either buying expensive box sets you might not need, or perhaps a DDi subscription (there have been some quality mods in recent months as well). [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
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