Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 5581197" data-attributes="member: 54710"><p>Slavish devotion to the 4e encounter guidelines for level appropriate encounters and skill challenges may also be part of the problem with WotC's 4e modules.</p><p></p><p>In his article about converting "The Lich-Queen’s Beloved", Rodney Thompson discusses how breaking from the 4e DMG advice generated a more exciting game. Specifically, he avoided re-balancing the encounters to the 4e encounter guidelines or providing easy (i.e. skill check/challenge) ways around obstacles. That forced his players to be creative and cautions instead of assuming that each obstacle would be a level appropriate challenge.</p><p></p><p>I think the DMG guidelines are very helpful, because GMs need to know how to create a fun and level-appropriate challenge. However, I have no reason to believe that "mostly level-appropriate" is the best way to design a module. Maybe 35% easy, 50% level-appropriate and 15% extremely dangerous (but with ways to mitigate or bypass) is better? A mixture of imbalanced challenges lets the players feel like powerful heroes exploring a legitimately dangerous environment instead of like magical office workers churning through a sequence of well managed projects.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5581197, member: 54710"] Slavish devotion to the 4e encounter guidelines for level appropriate encounters and skill challenges may also be part of the problem with WotC's 4e modules. In his article about converting "The Lich-Queen’s Beloved", Rodney Thompson discusses how breaking from the 4e DMG advice generated a more exciting game. Specifically, he avoided re-balancing the encounters to the 4e encounter guidelines or providing easy (i.e. skill check/challenge) ways around obstacles. That forced his players to be creative and cautions instead of assuming that each obstacle would be a level appropriate challenge. I think the DMG guidelines are very helpful, because GMs need to know how to create a fun and level-appropriate challenge. However, I have no reason to believe that "mostly level-appropriate" is the best way to design a module. Maybe 35% easy, 50% level-appropriate and 15% extremely dangerous (but with ways to mitigate or bypass) is better? A mixture of imbalanced challenges lets the players feel like powerful heroes exploring a legitimately dangerous environment instead of like magical office workers churning through a sequence of well managed projects. -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
Top