Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 5581873" data-attributes="member: 20323"><p>I'm curious about this point. So there's something about 4e's mechanics that lends it more readily to a sandbox style than previous editions? Can you elaborate?</p><p> </p><p></p><p>I know right? Mike Mearls had some great earlier work, and I remember first reading through City Works (not an adventure but full of adventue hooks) and being blown away at the raw gaming goodness. Maybe when he's free to spread his wings his writing is better? I dont know. But the difference is intelligent creative well-designed material is noticeable, as you say.</p><p></p><p></p><p>Which sort of clashes with the "natural sandbox" aspect Crazy Jerome mentioned. IMO there's no good reason to design a modern adventure this way (hyper linear) unless it's a remake of an old school adventure.</p><p></p><p></p><p>Does it make a difference in terms of outcomes which order the PCs explore the map? Or is it "meaningless" freedom? </p><p></p><p></p><p>Maybe I've just been polluted by the times, but isn't a focus on "set pieces" more exciting at the table than "death by attrition"? </p><p></p><p></p><p>Man I hated those kinds of potshots encounters when we played 1e. My philosophy with 4e is that the day the PCs are "level appropriate", I'll start using "level appropriate" encounters; until then I'm tossing very hard encounters at them. If I don't do this, the players aren't challenged and don't get to use half of the cool tactical powerz they have.</p><p></p><p></p><p>I am in the process of penning an adventure where the PCs are part of a military unit besieging a warlock's keep. To get across the chaos within the keep, I put together a random "encounter" table as well as some premade encounters form climatic fights. I put "encounter" in "" because there's little to no fighting involved... Things like running into a duo of servants looting the castle, or catching a clerk burning records. These also have story ties (frex among the records are letters the warlock corresponded with a witch about a bastard heir and land rights), which the PCs can pursue as minor quests, or ignore and forge ahead with the main fights.</p><p></p><p>I haven't quite hit the right balance, but I think some kind of hyrid approach (random encounters & preplanned) will make an adventure more exciting for both players and DM.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5581873, member: 20323"] I'm curious about this point. So there's something about 4e's mechanics that lends it more readily to a sandbox style than previous editions? Can you elaborate? I know right? Mike Mearls had some great earlier work, and I remember first reading through City Works (not an adventure but full of adventue hooks) and being blown away at the raw gaming goodness. Maybe when he's free to spread his wings his writing is better? I dont know. But the difference is intelligent creative well-designed material is noticeable, as you say. Which sort of clashes with the "natural sandbox" aspect Crazy Jerome mentioned. IMO there's no good reason to design a modern adventure this way (hyper linear) unless it's a remake of an old school adventure. Does it make a difference in terms of outcomes which order the PCs explore the map? Or is it "meaningless" freedom? Maybe I've just been polluted by the times, but isn't a focus on "set pieces" more exciting at the table than "death by attrition"? Man I hated those kinds of potshots encounters when we played 1e. My philosophy with 4e is that the day the PCs are "level appropriate", I'll start using "level appropriate" encounters; until then I'm tossing very hard encounters at them. If I don't do this, the players aren't challenged and don't get to use half of the cool tactical powerz they have. I am in the process of penning an adventure where the PCs are part of a military unit besieging a warlock's keep. To get across the chaos within the keep, I put together a random "encounter" table as well as some premade encounters form climatic fights. I put "encounter" in "" because there's little to no fighting involved... Things like running into a duo of servants looting the castle, or catching a clerk burning records. These also have story ties (frex among the records are letters the warlock corresponded with a witch about a bastard heir and land rights), which the PCs can pursue as minor quests, or ignore and forge ahead with the main fights. I haven't quite hit the right balance, but I think some kind of hyrid approach (random encounters & preplanned) will make an adventure more exciting for both players and DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
Top