Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5582190" data-attributes="member: 82106"><p>Eh, there could be a lot of reasons why WotC seems to be good at rather 'flat' adventures. Large organization with a set management hierarchy perhaps? Do you think Paizo's developers all have titles like all the WotC devs seem to have? Everyone over there is "Head of R&D" or "Product Line Brand Manager" or "Grand Pooba" or whatever. I don't expect much gets done without lots of meetings and approvals and etc. It tends to mean things are going to be design by committee, little risk will be taken, limited project ownership, etc. I really doubt that's conducive to a lot of highly creative work or a lot of work with a very individual style. </p><p></p><p>There's absolutely nothing about 4e that genuinely inhibits good adventure design. Courts of the Shadow Fey for instance is a VERY nice module (one of Wolfgang Bauer's patronage projects). I'd venture to say it is the best 4e module out there, hands down. </p><p></p><p>You just can't bottle creativity. Mearls and all the people over there at WotC DO have it. I just don't think they're in a very good position to exercise it freely. Beyond that I think they've become stuck in a kind of self-fulfilling prophecy. They turn out some mediocre modules, management looks at the sales figures, puts even less resources into module design and tries to 'manage the process' even more tightly, killing it further.</p><p></p><p>Beyond that EVERYONE in the whole community was used to 3.5/d20 OGL work. The GSL doesn't stop you from doing modules at all, but all the devs spent a year being confused about what 4e licensing was going to be, and meanwhile instead of mastering the system they all went back to 3.5, which they're all infinitely familiar with. WotC is going to find out that competing against all the freelance people who can crank out pretty much anything, slap it into a PDF and call it good hurts. Some of it will be good. </p><p></p><p>If WotC was smart they'd figure out a way to get their 3PP mindshare back. Mindshare is the most imp\ortant thing you can have. The other thing is I think ironically the thing that 4e can do best is epic level play, which CAN actually be made to work quite well and which is practically hopeless in a 3.5 based system (at least doing a level 20 PF module is never going to work very well). Yet they've basically ignored that. </p><p></p><p>There's a way to get some awesome into 4e modules, but the corporate culture around the game is just not likely to get there.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5582190, member: 82106"] Eh, there could be a lot of reasons why WotC seems to be good at rather 'flat' adventures. Large organization with a set management hierarchy perhaps? Do you think Paizo's developers all have titles like all the WotC devs seem to have? Everyone over there is "Head of R&D" or "Product Line Brand Manager" or "Grand Pooba" or whatever. I don't expect much gets done without lots of meetings and approvals and etc. It tends to mean things are going to be design by committee, little risk will be taken, limited project ownership, etc. I really doubt that's conducive to a lot of highly creative work or a lot of work with a very individual style. There's absolutely nothing about 4e that genuinely inhibits good adventure design. Courts of the Shadow Fey for instance is a VERY nice module (one of Wolfgang Bauer's patronage projects). I'd venture to say it is the best 4e module out there, hands down. You just can't bottle creativity. Mearls and all the people over there at WotC DO have it. I just don't think they're in a very good position to exercise it freely. Beyond that I think they've become stuck in a kind of self-fulfilling prophecy. They turn out some mediocre modules, management looks at the sales figures, puts even less resources into module design and tries to 'manage the process' even more tightly, killing it further. Beyond that EVERYONE in the whole community was used to 3.5/d20 OGL work. The GSL doesn't stop you from doing modules at all, but all the devs spent a year being confused about what 4e licensing was going to be, and meanwhile instead of mastering the system they all went back to 3.5, which they're all infinitely familiar with. WotC is going to find out that competing against all the freelance people who can crank out pretty much anything, slap it into a PDF and call it good hurts. Some of it will be good. If WotC was smart they'd figure out a way to get their 3PP mindshare back. Mindshare is the most imp\ortant thing you can have. The other thing is I think ironically the thing that 4e can do best is epic level play, which CAN actually be made to work quite well and which is practically hopeless in a 3.5 based system (at least doing a level 20 PF module is never going to work very well). Yet they've basically ignored that. There's a way to get some awesome into 4e modules, but the corporate culture around the game is just not likely to get there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
Top