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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5584082" data-attributes="member: 82106"><p>I'd have thought 4e would be great for customizing encounters, it certainly is 100x easier than in 3.x at least. Probably about on a par with 1e/2e, but you have a few extra options like terrain powers and such.</p><p></p><p>I think it does pretty well on the 'multiple character realization paths' count too. </p><p></p><p>There are a couple issues that I see with 4e and sandbox though. It has a MUCH narrower tolerance for off-level encounters. I recall in a 2e game a few years back throwing a Hill Giant at a level 3 party. It was fun and challenging for them. One character IIRC ended up squished flat, but the players loved it. I don't think you could run that encounter in 4e out-of-the-box. I'm sure you COULD do it, but you'd have to specifically design the whole encounter to work with low level PCs. In 2e it was just a regular encounter in my sandbox that the party happened to blunder into even after they saw the warnings about not going there. </p><p></p><p>Sandbox games also tend not to have a lot of plot driven encounter action. I find that in 4e that makes it hard to determine what a good setup for an encounter is. You will tend to end up with a lot of fighting and not enough exploration, IMHO.</p><p></p><p>So it will depend on your concept of sandboxes. I think it can work and I've certainly designed my 4e campaign as something of a sandbox, but it probably wouldn't qualify as such by the standards of a lot of sandbox advocates (IE I rebuild encounters to work with the PCs and I have a lot of the action be plot driven, though the plots are rather loose and the players decide where to go and what to do).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5584082, member: 82106"] I'd have thought 4e would be great for customizing encounters, it certainly is 100x easier than in 3.x at least. Probably about on a par with 1e/2e, but you have a few extra options like terrain powers and such. I think it does pretty well on the 'multiple character realization paths' count too. There are a couple issues that I see with 4e and sandbox though. It has a MUCH narrower tolerance for off-level encounters. I recall in a 2e game a few years back throwing a Hill Giant at a level 3 party. It was fun and challenging for them. One character IIRC ended up squished flat, but the players loved it. I don't think you could run that encounter in 4e out-of-the-box. I'm sure you COULD do it, but you'd have to specifically design the whole encounter to work with low level PCs. In 2e it was just a regular encounter in my sandbox that the party happened to blunder into even after they saw the warnings about not going there. Sandbox games also tend not to have a lot of plot driven encounter action. I find that in 4e that makes it hard to determine what a good setup for an encounter is. You will tend to end up with a lot of fighting and not enough exploration, IMHO. So it will depend on your concept of sandboxes. I think it can work and I've certainly designed my 4e campaign as something of a sandbox, but it probably wouldn't qualify as such by the standards of a lot of sandbox advocates (IE I rebuild encounters to work with the PCs and I have a lot of the action be plot driven, though the plots are rather loose and the players decide where to go and what to do). [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
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