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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
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<blockquote data-quote="KidSnide" data-source="post: 5584184" data-attributes="member: 54710"><p>I think the key for this sort of encounter is that you need a solo version of a hill giant. It's a little weird to have multiple stat blocks for the same creature, but 4e focuses more on the way that the PCs interact with an in-game construct (whether a monster or a social or wilderness challenge) than it does on the in-game construct itself. The strength of this is that the rules focus on what the GM needs at the moment, but the corresponding weakness is that it is harder for a GM to create a monster or NPC without knowing how the PCs will interact with it.</p><p></p><p>Personally, I WotC produced more on how to solo-ize creatures. It takes quite a bit of art to do it well, so true BBEGs deserve custom crafting. That said, it would be nice to have a quick and dirty template for those 3rd level parties that wander into a hill giant. Something like:</p><p>* Adjust hp, defenses, attack/damage</p><p>* Give two initiative actions</p><p>* Add an anti-group power</p><p>* Add an interrupt power</p><p>* Add an anti-condition power</p><p>* Add a "bloodied" effect</p><p></p><p>...where the real key to the template is providing a dozen or so examples of each of those powers/effects.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5584184, member: 54710"] I think the key for this sort of encounter is that you need a solo version of a hill giant. It's a little weird to have multiple stat blocks for the same creature, but 4e focuses more on the way that the PCs interact with an in-game construct (whether a monster or a social or wilderness challenge) than it does on the in-game construct itself. The strength of this is that the rules focus on what the GM needs at the moment, but the corresponding weakness is that it is harder for a GM to create a monster or NPC without knowing how the PCs will interact with it. Personally, I WotC produced more on how to solo-ize creatures. It takes quite a bit of art to do it well, so true BBEGs deserve custom crafting. That said, it would be nice to have a quick and dirty template for those 3rd level parties that wander into a hill giant. Something like: * Adjust hp, defenses, attack/damage * Give two initiative actions * Add an anti-group power * Add an interrupt power * Add an anti-condition power * Add a "bloodied" effect ...where the real key to the template is providing a dozen or so examples of each of those powers/effects. -KS [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
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