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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
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<blockquote data-quote="S'mon" data-source="post: 5586313" data-attributes="member: 463"><p>I think it was a high level-6 encounter, and would challenge PCs up to about 6th level, by 7th the goblins are too weak to threaten although I could have replaced them with say 9th level goblin minion archers, spread out those would stil threaten ok. </p><p></p><p>I certainly have run similar fights for higher level groups, however it was an ambush at a river bridge and if the goblins had seen a bunch of shining Paragon Heroes approach, well they might have persuaded their giant friend it was better to leave those guys alone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Or if this EL 6 encounter is well under party level I might do what I often did in high level 3e: "Dispatching a foolish giant and his underlings who sought to ambush you at the river bridge, you make good time and as dusk falls you... " - simply narrate it as part of the background scenery, like squirrels.</p><p></p><p>I agree that a relatively narrow range of ELs in 4e are worth playing, roughly Party Level -2 and up. I disagree that this makes status quo sandboxing unworkable, though. And the survivability of way-too-high EL encounters (at least with a smidgin of DM kindness) if the party know to flee (and preferably have a sacrifical NPC along!), is a very good thing.</p><p></p><p>Edit: And *my* point is that while the EL range of challenging, winnable fights is quite narrow, there are a lot of useable monsters up to around 7 levels above party level (in Heroic tier - higher in Paragon + Epic I expect). Brutes in particular, Skirmishers barely less so - Dire Wolves & Worgs are excellent vs low level PCs. Soldiers are the most likely to be grindy, and best to avoid elite & solo soldiers - unfortunately including the Red Dragon solo Soldier, when IMO red dragons should be the most fightable & exciting of all dragons.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5586313, member: 463"] I think it was a high level-6 encounter, and would challenge PCs up to about 6th level, by 7th the goblins are too weak to threaten although I could have replaced them with say 9th level goblin minion archers, spread out those would stil threaten ok. I certainly have run similar fights for higher level groups, however it was an ambush at a river bridge and if the goblins had seen a bunch of shining Paragon Heroes approach, well they might have persuaded their giant friend it was better to leave those guys alone. :D Or if this EL 6 encounter is well under party level I might do what I often did in high level 3e: "Dispatching a foolish giant and his underlings who sought to ambush you at the river bridge, you make good time and as dusk falls you... " - simply narrate it as part of the background scenery, like squirrels. I agree that a relatively narrow range of ELs in 4e are worth playing, roughly Party Level -2 and up. I disagree that this makes status quo sandboxing unworkable, though. And the survivability of way-too-high EL encounters (at least with a smidgin of DM kindness) if the party know to flee (and preferably have a sacrifical NPC along!), is a very good thing. Edit: And *my* point is that while the EL range of challenging, winnable fights is quite narrow, there are a lot of useable monsters up to around 7 levels above party level (in Heroic tier - higher in Paragon + Epic I expect). Brutes in particular, Skirmishers barely less so - Dire Wolves & Worgs are excellent vs low level PCs. Soldiers are the most likely to be grindy, and best to avoid elite & solo soldiers - unfortunately including the Red Dragon solo Soldier, when IMO red dragons should be the most fightable & exciting of all dragons. [/QUOTE]
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Is it me or are 4E modules just not...exciting?
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