Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5587617" data-attributes="member: 82106"><p>Well, I'd be the last person to say "this way is good, this other way is bad." There can be downsides to having too extensive background info etc. if it detracts too much from other parts of the adventure.</p><p></p><p>Here's the thing though, I read that King Maker #1 and it makes sense to me. I understand what is going on. The bandits make sense as a group. The PCs have a solid motivation for what they're doing. The adventure also gains a lot in terms of different ways that it can go. The PCs could infiltrate the bandits and play one off against another, easy to do when you have a basic personality sketch of the main figures. I know for instance that the Stag Lord may just not even give a crud if the PCs off a couple of his henchmen as long as they don't bug him and keep the liquor flowing, etc. </p><p></p><p>I'm not saying I wouldn't rather have a slightly greater balance towards the encounters, but I don't actually think the background stuff detracts a lot from that. It could also be cleaned up and shrunk in size a bit without really detracting from it. A little cleverness could use 2-3 extra pages of space to fix most of the encounters, they really aren't horribly badly detailed.</p><p></p><p>However, there is another somewhat more fundamental issue. Heavyweight encounter descriptions tend to 'pin down' the module. For example the bandit lair in King Maker #1. The map given is a pretty general high level map of the lair and some surrounding terrain. This gives the DM and the party a good bit more flexibility in how they approach getting into the lair. The 'Delve Format' for encounters is IMHO often too limited, it produces very set encounters.</p><p></p><p>Between the delve encounter format pinning things down and a significant lack of both background and story in WotC modules I think what tends to happen is the DM is highly encouraged to simply run them in a rather linear fashion. You CAN do all sorts of stuff around the encounters, build up a nice story, etc, but it takes a lot of creative work and some good judgment.</p><p></p><p>Lastly look at the community reaction to the two types of modules. I think it is practically inarguable that the vast majority of players seem to appreciate Paizo's style and favor it. WotC needs to take note.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5587617, member: 82106"] Well, I'd be the last person to say "this way is good, this other way is bad." There can be downsides to having too extensive background info etc. if it detracts too much from other parts of the adventure. Here's the thing though, I read that King Maker #1 and it makes sense to me. I understand what is going on. The bandits make sense as a group. The PCs have a solid motivation for what they're doing. The adventure also gains a lot in terms of different ways that it can go. The PCs could infiltrate the bandits and play one off against another, easy to do when you have a basic personality sketch of the main figures. I know for instance that the Stag Lord may just not even give a crud if the PCs off a couple of his henchmen as long as they don't bug him and keep the liquor flowing, etc. I'm not saying I wouldn't rather have a slightly greater balance towards the encounters, but I don't actually think the background stuff detracts a lot from that. It could also be cleaned up and shrunk in size a bit without really detracting from it. A little cleverness could use 2-3 extra pages of space to fix most of the encounters, they really aren't horribly badly detailed. However, there is another somewhat more fundamental issue. Heavyweight encounter descriptions tend to 'pin down' the module. For example the bandit lair in King Maker #1. The map given is a pretty general high level map of the lair and some surrounding terrain. This gives the DM and the party a good bit more flexibility in how they approach getting into the lair. The 'Delve Format' for encounters is IMHO often too limited, it produces very set encounters. Between the delve encounter format pinning things down and a significant lack of both background and story in WotC modules I think what tends to happen is the DM is highly encouraged to simply run them in a rather linear fashion. You CAN do all sorts of stuff around the encounters, build up a nice story, etc, but it takes a lot of creative work and some good judgment. Lastly look at the community reaction to the two types of modules. I think it is practically inarguable that the vast majority of players seem to appreciate Paizo's style and favor it. WotC needs to take note. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
Top