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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5587668" data-attributes="member: 54877"><p>I'm not saying you are right or wrong. I don't know. However, for that statement to make any sense, you'll have to separate out the enjoyment from reading the modules from the enjoyment from running them from the enjoyment from playing them.</p><p> </p><p>Then for those running, you'll need to distinguish between what they have to spend a lot of effort adding or subtracting, versus what they use as is, versus what they change more or less effortlessly. Then for those playing, you'll have to see what got run at the actual table, versus what we guess got run at the actual table from the contents.</p><p> </p><p>As one anecdote, I happen to know for a fact that my players prefer my homebrew adventures to anything published--in large part because it produces the kind of play that the Pazio adventures are claimed to produce--realized NPCs with a deep background. However, if I run from prepared material, I'm more likely to get close to this homebrew result if I get as far away from the Pazio style as possible. Like Hershel, the "extra" material is a positive impediment to be running an interesting, varied adventure.</p><p> </p><p>That players want NPCs to have a deep background is something you can ask in a poll. The best way for the players to get that in play is a separate question.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5587668, member: 54877"] I'm not saying you are right or wrong. I don't know. However, for that statement to make any sense, you'll have to separate out the enjoyment from reading the modules from the enjoyment from running them from the enjoyment from playing them. Then for those running, you'll need to distinguish between what they have to spend a lot of effort adding or subtracting, versus what they use as is, versus what they change more or less effortlessly. Then for those playing, you'll have to see what got run at the actual table, versus what we guess got run at the actual table from the contents. As one anecdote, I happen to know for a fact that my players prefer my homebrew adventures to anything published--in large part because it produces the kind of play that the Pazio adventures are claimed to produce--realized NPCs with a deep background. However, if I run from prepared material, I'm more likely to get close to this homebrew result if I get as far away from the Pazio style as possible. Like Hershel, the "extra" material is a positive impediment to be running an interesting, varied adventure. That players want NPCs to have a deep background is something you can ask in a poll. The best way for the players to get that in play is a separate question. [/QUOTE]
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Is it me or are 4E modules just not...exciting?
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