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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
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<blockquote data-quote="jbear" data-source="post: 5587902" data-attributes="member: 75065"><p>Perhaps it's due my general attitude to the use of modules that I haven't noticed that 4e modules are particularly dull or lacking zing.</p><p></p><p>I don't run entire modules as the adventure itself unless I have serious time constraints, or in the case of Escape from Sembia and Keep of the Shadowfell, because I was learning the system and so I wasn't comfortable making up my own stuff from the word go.</p><p></p><p>I read modules, actually, I skim read modules. And then I gut them, skin them, bone them and take out what I consider to be the finest cuts of meat. And then the seasoning and cooking begins to give it the taste, flavour and feeling that I desire to have it fit in with the adventure going on. The rest gets tossed like a salad ... actually ... no, it gets tossed in the bin. I got a bit carried away with the culinary metaphor.</p><p></p><p>But I know when something is sucking eggs when it's going on. The totally unnecessary and highly boring and grindy encounter with a group of random hobgoblins when the group escapes from town (3rd encounter from Escape from Sembia, which was the first trial adventure released free for 4e if I'm not mistaken, and hence all I had available at the time to run). Hobgoblin soldiers ... with Phalanx trait to boost thier AC to something like 21 ... yawn! So I realised that was crap and never let it happen again. The previous Skill Challenge escaping from town ...pfft ... player with the lowest score in Stealth should roll?! Seriously? And all those options ... how are you meant to feed that to your players? It felt ... wrong. How the hell do you know what your players are going to do anyway? Shrug ... so Icame to Enworld and started readingadvice from DMs more experienced than me and ... got cooking. </p><p></p><p>Thanks to Lost Souls ideas KotS was awesome. Thanks to Pirate Cat I started getting creative. Thanks to Stalker0 I began to get my head around Skill Challenges. I could thank countless people here on the boards. Andwith all those great ideas used as spice and seasoning, and with, ehem, my own dash of pinache, that dead raw meat really comes to life.</p><p></p><p>I've read some intros into Paizo adventures. I'm sure they can be brilliant. But my eyes blur with the wall of text. And really what I'm looking for are jems to get my own brain going. The more immeadiatley evident those jems, the better. That's all I need. That's what I'm looking for.</p></blockquote><p></p>
[QUOTE="jbear, post: 5587902, member: 75065"] Perhaps it's due my general attitude to the use of modules that I haven't noticed that 4e modules are particularly dull or lacking zing. I don't run entire modules as the adventure itself unless I have serious time constraints, or in the case of Escape from Sembia and Keep of the Shadowfell, because I was learning the system and so I wasn't comfortable making up my own stuff from the word go. I read modules, actually, I skim read modules. And then I gut them, skin them, bone them and take out what I consider to be the finest cuts of meat. And then the seasoning and cooking begins to give it the taste, flavour and feeling that I desire to have it fit in with the adventure going on. The rest gets tossed like a salad ... actually ... no, it gets tossed in the bin. I got a bit carried away with the culinary metaphor. But I know when something is sucking eggs when it's going on. The totally unnecessary and highly boring and grindy encounter with a group of random hobgoblins when the group escapes from town (3rd encounter from Escape from Sembia, which was the first trial adventure released free for 4e if I'm not mistaken, and hence all I had available at the time to run). Hobgoblin soldiers ... with Phalanx trait to boost thier AC to something like 21 ... yawn! So I realised that was crap and never let it happen again. The previous Skill Challenge escaping from town ...pfft ... player with the lowest score in Stealth should roll?! Seriously? And all those options ... how are you meant to feed that to your players? It felt ... wrong. How the hell do you know what your players are going to do anyway? Shrug ... so Icame to Enworld and started readingadvice from DMs more experienced than me and ... got cooking. Thanks to Lost Souls ideas KotS was awesome. Thanks to Pirate Cat I started getting creative. Thanks to Stalker0 I began to get my head around Skill Challenges. I could thank countless people here on the boards. Andwith all those great ideas used as spice and seasoning, and with, ehem, my own dash of pinache, that dead raw meat really comes to life. I've read some intros into Paizo adventures. I'm sure they can be brilliant. But my eyes blur with the wall of text. And really what I'm looking for are jems to get my own brain going. The more immeadiatley evident those jems, the better. That's all I need. That's what I'm looking for. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
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