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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5588864" data-attributes="member: 82106"><p>Hehe, we can all make silly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Really, I don't think detailing the pickle stealing habits of goblins does much for an adventure. I just think that isn't really the typical fare you see in Paizo APs. The stuff in the ones I've read seems relevant and useful. I don't think the 'delve' format adventures that WotC puts out are bad because they often have fairly pointless encounters either. </p><p></p><p>I think both formats have their strong points. I don't see any reason they can't live happily together in the same product is all. WotC could afford to remove the dullest and most pointless encounter from each of its adventures and AT LEAST use that same page space to tell us a bit more about the major NPCs. Likewise Paizo IMHO could cut back the word count on some of its stuff a bit and say give us some nice encounter maps here and there. </p><p></p><p>Honestly, one of the major reasons I don't like running modules at all is simply that I don't think most of them really seem to give me a good feel for and logical basis for the adventure. There are exceptions now and then. I think they could all be improved. Guess I'll have to put my money where my mouth is, eh? hehe.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5588864, member: 82106"] Hehe, we can all make silly. ;) Really, I don't think detailing the pickle stealing habits of goblins does much for an adventure. I just think that isn't really the typical fare you see in Paizo APs. The stuff in the ones I've read seems relevant and useful. I don't think the 'delve' format adventures that WotC puts out are bad because they often have fairly pointless encounters either. I think both formats have their strong points. I don't see any reason they can't live happily together in the same product is all. WotC could afford to remove the dullest and most pointless encounter from each of its adventures and AT LEAST use that same page space to tell us a bit more about the major NPCs. Likewise Paizo IMHO could cut back the word count on some of its stuff a bit and say give us some nice encounter maps here and there. Honestly, one of the major reasons I don't like running modules at all is simply that I don't think most of them really seem to give me a good feel for and logical basis for the adventure. There are exceptions now and then. I think they could all be improved. Guess I'll have to put my money where my mouth is, eh? hehe. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is it me or are 4E modules just not...exciting?
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