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General Tabletop Discussion
*Dungeons & Dragons
Is it me or is death knell a crap spell?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4493951" data-attributes="member: 35909"><p>If it's unconscious, you can just coup de grace, I don't think this is a major boon. It might be nice against a creature with high regeneration like an Ogre Mage, if only the weapon damage the party's done till then actually counted as depleting hp... Maybe making the spell work on enemies you've beaten to unconscious would help. As it is, you can just strangle or drown those enemies anyway.</p><p></p><p></p><p></p><p>I do too, can't see it helping much, though.</p><p></p><p></p><p></p><p>Good point,it would help there. Also, in any instance the enemy's received a Delay Death spell (Clr 4, basically makes someone a Frenzied Berserker for hp).</p><p></p><p></p><p></p><p>This sounds promising. Any creature's pretty screwed at that point anyways, and they're getting a save.</p><p></p><p></p><p></p><p>Reach spell does this, but for +2 spell levels. Not worth it. Divine Ward lets you burn turn attempts to do touch spells at range with a previously warded creature, but I think it's only for healing.</p><p></p><p></p><p></p><p>Well, as someone else pointed out, most times the enemy will be helpless. I don't even see why you should need to roll at that point. Any excuse you could come up with for why you'd fail to touch a helpless foe would also apply to touching a willing ally, and I've never seen a DM ask for an attack roll there. So the save is the only real roll.</p><p></p><p>To the OP, I think it's weak as well. I'd either make it apply to any helpless creature like Herzog thought of; make it Close range targeted instead of melee touch; or make it an immediate action spell to cast against someone you just dropped between -1 and -10 in melee (no touch required, triggers off the hit and just allows save/SR). Last one's pretty limited, but looks cool in my head.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4493951, member: 35909"] If it's unconscious, you can just coup de grace, I don't think this is a major boon. It might be nice against a creature with high regeneration like an Ogre Mage, if only the weapon damage the party's done till then actually counted as depleting hp... Maybe making the spell work on enemies you've beaten to unconscious would help. As it is, you can just strangle or drown those enemies anyway. I do too, can't see it helping much, though. Good point,it would help there. Also, in any instance the enemy's received a Delay Death spell (Clr 4, basically makes someone a Frenzied Berserker for hp). This sounds promising. Any creature's pretty screwed at that point anyways, and they're getting a save. Reach spell does this, but for +2 spell levels. Not worth it. Divine Ward lets you burn turn attempts to do touch spells at range with a previously warded creature, but I think it's only for healing. Well, as someone else pointed out, most times the enemy will be helpless. I don't even see why you should need to roll at that point. Any excuse you could come up with for why you'd fail to touch a helpless foe would also apply to touching a willing ally, and I've never seen a DM ask for an attack roll there. So the save is the only real roll. To the OP, I think it's weak as well. I'd either make it apply to any helpless creature like Herzog thought of; make it Close range targeted instead of melee touch; or make it an immediate action spell to cast against someone you just dropped between -1 and -10 in melee (no touch required, triggers off the hit and just allows save/SR). Last one's pretty limited, but looks cool in my head. [/QUOTE]
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Is it me or is death knell a crap spell?
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