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General Tabletop Discussion
*TTRPGs General
Is it "metagaming" to remind a player their power works on a miss?
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<blockquote data-quote="wayne62682" data-source="post: 4816923" data-attributes="member: 40455"><p>This came up last night and, quite frankly, annoyed the heck out of me. We were in combat with a group of trolls (we're about 2/3 through of King of the Trollhaunt Warrens) and our wizard cast Acid Arrow on a troll; she rolls and misses, and was about to end her turn when I reminded her that it does half damage on a miss; the DM points out that this is metagaming since my Dragonborn Fighter wouldn't know that (which is nonsense anyways, since I've seen her cast the spell before). I argue that it's not metagaming to point out the rules of the game to a player, since the <strong>character</strong> would know their own powers (the player is a little forgetful). DM says no they wouldn't, and if you forget something then oh well, your character forgets it too.</p><p></p><p>This seems totally ridiculous to me. I see nothing wrong in saying "Hey remember that your power does "x" if you miss" to another player if they forget; I understand the DM's POV though because the other players were all totally new to D&D (we've been playing for about a year now) and they <strong>need</strong> to learn the rules, but to call this metagaming seems like it's a rather strange definition. I always thought metagaming was referencing the rules of the game in-game (e.g. "That dragon can't be too hard; the DM wouldn't throw a monster that tough at us right now"), not reminding to another <strong>PLAYER</strong> how a spell they don't use often works.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 4816923, member: 40455"] This came up last night and, quite frankly, annoyed the heck out of me. We were in combat with a group of trolls (we're about 2/3 through of King of the Trollhaunt Warrens) and our wizard cast Acid Arrow on a troll; she rolls and misses, and was about to end her turn when I reminded her that it does half damage on a miss; the DM points out that this is metagaming since my Dragonborn Fighter wouldn't know that (which is nonsense anyways, since I've seen her cast the spell before). I argue that it's not metagaming to point out the rules of the game to a player, since the [b]character[/b] would know their own powers (the player is a little forgetful). DM says no they wouldn't, and if you forget something then oh well, your character forgets it too. This seems totally ridiculous to me. I see nothing wrong in saying "Hey remember that your power does "x" if you miss" to another player if they forget; I understand the DM's POV though because the other players were all totally new to D&D (we've been playing for about a year now) and they [b]need[/b] to learn the rules, but to call this metagaming seems like it's a rather strange definition. I always thought metagaming was referencing the rules of the game in-game (e.g. "That dragon can't be too hard; the DM wouldn't throw a monster that tough at us right now"), not reminding to another [b]PLAYER[/b] how a spell they don't use often works. [/QUOTE]
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Is it "metagaming" to remind a player their power works on a miss?
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