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General Tabletop Discussion
*TTRPGs General
Is it "metagaming" to remind a player their power works on a miss?
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<blockquote data-quote="Fanaelialae" data-source="post: 4816961" data-attributes="member: 53980"><p>Yeah, I agree, that isn't metagaming in any real sense of the term.</p><p></p><p>Metagaming is using out of character knowledge as in character knowledge, which this is clearly not (it doesn't even make sense; does the arrow vanish just because the player forgot?). If the player forgot that her invisibility spell ends at the end of her turn, would the DM let her remain invisible for another round? (I think not.) </p><p></p><p>Rules should be enforced impartially or the RPG devolves into a rules lawyering metagame between DM and players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> D&D isn't a competitive game. I'm just as likely to point out to my players something they forget that is to their advantage as something that isn't, and they do the same for me. </p><p></p><p>As to learning the rules, if the players haven't cracked open the books to study after a year, it's not especially likely that "playing hardball" will make them start now. IME, all this sort of behavior will do is engender hard feelings. It may be a pain, but if the players are reminded of something often enough (like the miss effect on Acid Arrow) it's likely that they'll start to remember it sooner or later. Also keep in mind that some people view the game less "seriously" than others, and may not be interested in memorizing half the PHB just so they can have fun on a game night with their friends.</p><p></p><p>YMMV.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4816961, member: 53980"] Yeah, I agree, that isn't metagaming in any real sense of the term. Metagaming is using out of character knowledge as in character knowledge, which this is clearly not (it doesn't even make sense; does the arrow vanish just because the player forgot?). If the player forgot that her invisibility spell ends at the end of her turn, would the DM let her remain invisible for another round? (I think not.) Rules should be enforced impartially or the RPG devolves into a rules lawyering metagame between DM and players. :p D&D isn't a competitive game. I'm just as likely to point out to my players something they forget that is to their advantage as something that isn't, and they do the same for me. As to learning the rules, if the players haven't cracked open the books to study after a year, it's not especially likely that "playing hardball" will make them start now. IME, all this sort of behavior will do is engender hard feelings. It may be a pain, but if the players are reminded of something often enough (like the miss effect on Acid Arrow) it's likely that they'll start to remember it sooner or later. Also keep in mind that some people view the game less "seriously" than others, and may not be interested in memorizing half the PHB just so they can have fun on a game night with their friends. YMMV. [/QUOTE]
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Is it "metagaming" to remind a player their power works on a miss?
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