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General Tabletop Discussion
*TTRPGs General
Is it "metagaming" to remind a player their power works on a miss?
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<blockquote data-quote="fba827" data-source="post: 4817173" data-attributes="member: 807"><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>You should have mentioned that in your initial post -- it makes the DM's perspective much more clear. If I was DM that had to deal with that a lot, yes, my gut reaction from behind the DM screen -anytime- i heard players talking like that would be to think it's metagaming and i might actually say it as a knee jerk reaction because i wasn't thinking about it as being different.</em></em></p><p><em><em></em></em></p><p><em><em>But in any case, I do not agree with him regardless of this information, but the info does make him seem like less of an authorative (self-censored).</em></em></p><p><em><em></em></em></p><p><em><em>But, yeah, reminding players about stuff like your icy rays example=metagaming; it is about tactics and rules.</em></em></p><p><em><em></em></em></p><p><em><em>reminding players to read a line from the power block=helpful game reminder. is it really _that_ much different from the player asking "what does this keyword mean? how do i know whether it provokes OAs? do i get to add my magic implement bonus to this static damage total?" -- it's all in the same category for me anyway. the power deals damage on a miss = fact.</em></em></p><p><em><em></em></em></p><p><em><em><strong><u>To me, it's a difference of "<em>what</em> is the power" (helpful) vs. "<em>how</em> to use the power (for whatever the given situation at the time)" (metagaming)</u></strong></em></em></p><p><em><em></em></em></p><p><em><em>(caveat: once the explanation of "what' goes beyond what is written then it does become a "how." so if you're explaining icy rays to someone and just say "it shoots a bolt that slows someone down (attacks their whatever defense, deals cold damage, uses your implement, etc" it's a 'what.' but if you say "if you shoot this bolt against a creature chasing you, it slows them down ..." you're getting in to a situational 'how' rather than a what.)</em></em></p><p><em><em></em></em></p><p><em><em>If you do care enough to mention it to the DM, I'd simply make your case from the perspective of "sorry if you thought it was metagaming. i wasn't trying to give her tactical advice or anything about how best to use the power, i was just reminding her that she was forgetting to read what the power is, not he rules." but then keep it as that, don't argue or push it; depending on personalities, this has the potential of being an argument that will get out of proportion to the scope of the instance.</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>Anyway, bottom line, as you can see from the responses in this thread, so don't be upset by it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></em></p></blockquote><p></p>
[QUOTE="fba827, post: 4817173, member: 807"] [i][i] You should have mentioned that in your initial post -- it makes the DM's perspective much more clear. If I was DM that had to deal with that a lot, yes, my gut reaction from behind the DM screen -anytime- i heard players talking like that would be to think it's metagaming and i might actually say it as a knee jerk reaction because i wasn't thinking about it as being different. But in any case, I do not agree with him regardless of this information, but the info does make him seem like less of an authorative (self-censored). But, yeah, reminding players about stuff like your icy rays example=metagaming; it is about tactics and rules. reminding players to read a line from the power block=helpful game reminder. is it really _that_ much different from the player asking "what does this keyword mean? how do i know whether it provokes OAs? do i get to add my magic implement bonus to this static damage total?" -- it's all in the same category for me anyway. the power deals damage on a miss = fact. [b][u]To me, it's a difference of "[i]what[/i] is the power" (helpful) vs. "[i]how[/i] to use the power (for whatever the given situation at the time)" (metagaming)[/u][/b][u][/u] (caveat: once the explanation of "what' goes beyond what is written then it does become a "how." so if you're explaining icy rays to someone and just say "it shoots a bolt that slows someone down (attacks their whatever defense, deals cold damage, uses your implement, etc" it's a 'what.' but if you say "if you shoot this bolt against a creature chasing you, it slows them down ..." you're getting in to a situational 'how' rather than a what.) If you do care enough to mention it to the DM, I'd simply make your case from the perspective of "sorry if you thought it was metagaming. i wasn't trying to give her tactical advice or anything about how best to use the power, i was just reminding her that she was forgetting to read what the power is, not he rules." but then keep it as that, don't argue or push it; depending on personalities, this has the potential of being an argument that will get out of proportion to the scope of the instance. Anyway, bottom line, as you can see from the responses in this thread, so don't be upset by it. :)[/i][/i] [/QUOTE]
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Is it "metagaming" to remind a player their power works on a miss?
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