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General Tabletop Discussion
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Is it "metagaming" to remind a player their power works on a miss?
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<blockquote data-quote="N0Man" data-source="post: 4817930" data-attributes="member: 64066"><p>Did this guy skip the 4E DMG entirely?</p><p></p><p>The 4E DMG is the very best RPG book I've ever seen in emphasizing that the game is supposed to be cooperative and fun. Table rules and house rules should be something that should be mutually agreed on, and be there to make the game more fun for the group.</p><p></p><p>It also emphasizes that there are different styles of gaming, and that the DM should try to accomodate each type of player somewhat, rather than trying to force players into your particular style preference.</p><p></p><p>There are many different styles and approaches to playing D&D or any RPG. Maybe your game has some people who are forgetful, non-tactical, and disorganized. The DM isn't going to punish the player into remembering things, he's just going to come off like a jerk.</p><p></p><p>The DM should be the first to remind them when they are forgetting how their power works, and should welcome the help of players when remembering rules.</p><p></p><p>Now, there might be some tactical aspects that could be considered metagaming, however even many of those can be justified in some contexts.</p><p></p><p>A good DM should also recognize players that are tactically weak and should not overly pressure them in this way. Balance your encounters not only for the PCs but also for the players.</p><p></p><p>Again, make things fun for the players. Enforcing houserules and table rules so that the game follows the DM's vision, at the expense of the players, is being an arrogant jerk.</p></blockquote><p></p>
[QUOTE="N0Man, post: 4817930, member: 64066"] Did this guy skip the 4E DMG entirely? The 4E DMG is the very best RPG book I've ever seen in emphasizing that the game is supposed to be cooperative and fun. Table rules and house rules should be something that should be mutually agreed on, and be there to make the game more fun for the group. It also emphasizes that there are different styles of gaming, and that the DM should try to accomodate each type of player somewhat, rather than trying to force players into your particular style preference. There are many different styles and approaches to playing D&D or any RPG. Maybe your game has some people who are forgetful, non-tactical, and disorganized. The DM isn't going to punish the player into remembering things, he's just going to come off like a jerk. The DM should be the first to remind them when they are forgetting how their power works, and should welcome the help of players when remembering rules. Now, there might be some tactical aspects that could be considered metagaming, however even many of those can be justified in some contexts. A good DM should also recognize players that are tactically weak and should not overly pressure them in this way. Balance your encounters not only for the PCs but also for the players. Again, make things fun for the players. Enforcing houserules and table rules so that the game follows the DM's vision, at the expense of the players, is being an arrogant jerk. [/QUOTE]
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Is it "metagaming" to remind a player their power works on a miss?
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