Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is it "metagaming" to remind a player their power works on a miss?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 4818720" data-attributes="member: 58197"><p>So, if the character forgets that acid burns, it doesn't happen?</p><p></p><p>Apparently your campaign is set in the world of Looney Tunes. Tell your DM that your next character is going to be an absent-minded fighter who constantly forgets that wounds cause him to lose hit points. Alternatively, run off cliffs and demand Perception checks to see if you notice the lack of ground.</p><p></p><p>On a slightly more serious note: Your DM may be using this "metagaming" business in a poor attempt to express a different objection - perhaps he feels there's too much kibbitzing and retconning going on in combat, or that the knowledgeable players are "crowding" the less rules-savvy folks with constant corrections. The latter is a common problem at the gaming table; when one sees a player making a tactical mistake, the immediate impulse is to point it out, but many players get annoyed if it happens too much. How do the other players feel about your input?</p><p></p><p>On the other hand, your DM may just be a jerk.</p><p></p><p></p><p></p><p>Generally, if it can be retconned quickly and painlessly, I'll go ahead and do that. For instance, if a player announces, "I forgot I had a +2 to damage on my last three hits on that monster," I'll go ahead and knock off 6 more hit points. If they can make a good case that "My character wouldn't have used this power because it would have made no sense for him to do so*," I'll let them retroactively have not used it.</p><p></p><p>However, changes apply only to the present. If that 6 extra damage should have killed the monster two rounds ago, its last two rounds of actions are not retroactively erased. You don't get a new action to make up for the power you didn't use.</p><p></p><p>It can go the other way too, of course. I forget stuff now and then just like the players. However, when retconning in a monster's favor, I don't generally announce the fact. I just add 6 more points of damage to the monster's next hit.</p><p></p><p>[SIZE=-1][SIZE=-2]* Note that by "no sense," I don't mean, "tactically sub-optimal." I mean something that the character would have known was totally pointless but the player got mixed up on - e.g., using Turn Undead against creatures which are clearly alive, because the player confused Turn Undead with the <em>sunburst</em> spell.[/SIZE][/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4818720, member: 58197"] So, if the character forgets that acid burns, it doesn't happen? Apparently your campaign is set in the world of Looney Tunes. Tell your DM that your next character is going to be an absent-minded fighter who constantly forgets that wounds cause him to lose hit points. Alternatively, run off cliffs and demand Perception checks to see if you notice the lack of ground. On a slightly more serious note: Your DM may be using this "metagaming" business in a poor attempt to express a different objection - perhaps he feels there's too much kibbitzing and retconning going on in combat, or that the knowledgeable players are "crowding" the less rules-savvy folks with constant corrections. The latter is a common problem at the gaming table; when one sees a player making a tactical mistake, the immediate impulse is to point it out, but many players get annoyed if it happens too much. How do the other players feel about your input? On the other hand, your DM may just be a jerk. Generally, if it can be retconned quickly and painlessly, I'll go ahead and do that. For instance, if a player announces, "I forgot I had a +2 to damage on my last three hits on that monster," I'll go ahead and knock off 6 more hit points. If they can make a good case that "My character wouldn't have used this power because it would have made no sense for him to do so*," I'll let them retroactively have not used it. However, changes apply only to the present. If that 6 extra damage should have killed the monster two rounds ago, its last two rounds of actions are not retroactively erased. You don't get a new action to make up for the power you didn't use. It can go the other way too, of course. I forget stuff now and then just like the players. However, when retconning in a monster's favor, I don't generally announce the fact. I just add 6 more points of damage to the monster's next hit. [SIZE=-1][SIZE=-2]* Note that by "no sense," I don't mean, "tactically sub-optimal." I mean something that the character would have known was totally pointless but the player got mixed up on - e.g., using Turn Undead against creatures which are clearly alive, because the player confused Turn Undead with the [I]sunburst[/I] spell.[/SIZE][/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is it "metagaming" to remind a player their power works on a miss?
Top