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Is it normal to come back from the dead?
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<blockquote data-quote="Blue" data-source="post: 3106918" data-attributes="member: 20564"><p>As a DM, I'd be shocked and upset. 10th level is well over a year of playing around here, and to suddenly have all of the plots and subplots that I've been weaving into the story around the character go *poof* would be sad. I try to work in plots that star each character, though it takes a while to get them all going.</p><p></p><p>As a DM, a new character coming in means:</p><p>* Lots of good angst RP.</p><p>* Shaking up the group dynamic & effectiveness - not a bad thing.</p><p>* Losing a good amount of plot and design work I've sunk in over the years. What about plots that the old PC was a key figure in, but will still apply to the group? Need to rework them.</p><p>* Work to intergrate new character-specific plots.</p><p>* Having to work hard with the player to create the new character as a reality as deep as the original character who's grown for more then a year. Just in "who you know", working out NPCs that they may know/be owed favors/may owe favors/etc so that new characters aren't swinging in the breeze with no "supporting cast" that the other PCs have built up.</p><p></p><p>It's a big job.</p><p></p><p>Cheers,</p><p>=Blue</p></blockquote><p></p>
[QUOTE="Blue, post: 3106918, member: 20564"] As a DM, I'd be shocked and upset. 10th level is well over a year of playing around here, and to suddenly have all of the plots and subplots that I've been weaving into the story around the character go *poof* would be sad. I try to work in plots that star each character, though it takes a while to get them all going. As a DM, a new character coming in means: * Lots of good angst RP. * Shaking up the group dynamic & effectiveness - not a bad thing. * Losing a good amount of plot and design work I've sunk in over the years. What about plots that the old PC was a key figure in, but will still apply to the group? Need to rework them. * Work to intergrate new character-specific plots. * Having to work hard with the player to create the new character as a reality as deep as the original character who's grown for more then a year. Just in "who you know", working out NPCs that they may know/be owed favors/may owe favors/etc so that new characters aren't swinging in the breeze with no "supporting cast" that the other PCs have built up. It's a big job. Cheers, =Blue [/QUOTE]
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Is it normal to come back from the dead?
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