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Is it normal to come back from the dead?
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<blockquote data-quote="InVinoVeritas" data-source="post: 3110626" data-attributes="member: 41485"><p>No. Are they some "anti-resurrection" weapon? If so, then I'd rather keep Raise Dead away than introduce some counteraction.</p><p></p><p>I prefer for a sense of mortality to remain in my games. As a player and as a DM, I like the feeling of, "If I make a wrong decision, then I can't play with this character anymore." It will, for example, help a player choose to let some injustice fester until the PC is better able to deal with it. It means that discretion remains the better part of valor. It means that plot lines can remain in place for longer. As for unfulfilled plotlines, well, they exist in the real world, too. I've never had a problem introducing a new character into a campaign who needs to form new connections. Incidentally, I also don't have characters die very often--maybe once a real-time year. The extra caution created by mortality adds significantly to the atmosphere, in my opinion. </p><p></p><p>Maybe part of my attitude is because of my low-level focus. I don't think I've ever played or DM'ed a game in which the PCs were above 8th level, and I've played for about 20 years. This is more because the campaigns remain short than anything else.</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 3110626, member: 41485"] No. Are they some "anti-resurrection" weapon? If so, then I'd rather keep Raise Dead away than introduce some counteraction. I prefer for a sense of mortality to remain in my games. As a player and as a DM, I like the feeling of, "If I make a wrong decision, then I can't play with this character anymore." It will, for example, help a player choose to let some injustice fester until the PC is better able to deal with it. It means that discretion remains the better part of valor. It means that plot lines can remain in place for longer. As for unfulfilled plotlines, well, they exist in the real world, too. I've never had a problem introducing a new character into a campaign who needs to form new connections. Incidentally, I also don't have characters die very often--maybe once a real-time year. The extra caution created by mortality adds significantly to the atmosphere, in my opinion. Maybe part of my attitude is because of my low-level focus. I don't think I've ever played or DM'ed a game in which the PCs were above 8th level, and I've played for about 20 years. This is more because the campaigns remain short than anything else. [/QUOTE]
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Is it normal to come back from the dead?
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