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Is it O.K. for the DM to kill a character when the player isn't there?
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<blockquote data-quote="Rika" data-source="post: 3197996" data-attributes="member: 29100"><p>It is possible, but I haven't played one in a while. Maybe that's the downside to a GM that runs games centered on the players and their characters. </p><p></p><p>I just don't think that the OP's question is better served by asking first if the GM is even willing to kill PCs. It's still situation and story dependent. </p><p></p><p></p><p></p><p>I can't believe that we're the only group that does this. I see threads about it all the time. Don't like it, don't play in games like that. I only brought it up because it seems like people expect that if a character dies they can just get it raised easily. That isn't possible in every single game. Which is why I'd be pissed if I missed a session and my character died. </p><p></p><p></p><p></p><p></p><p>Leading me to believe that I wouldn't be happy in your game to begin with, but then everyone has their own preference right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>And that's fine for you, but not everyone plays like that. I happen to not like the revolving door character games. I find it more productive to have characters develop over time. I like long intricate story lines in which I feel like my character can impact the world or story. Since, for me, my connection to the story is through my character. If I have to find a new way to interact with it every other session I start to feel like there's no point. That's the style I prefer though. </p><p></p><p>It seems to me that the answer to the OP's question really depends on the style of game people prefer than anything else. I happen to agree that if you're in a game that deals with player absence by letting other players or the GM run the character as normal and they gain xp as normal (or with little variation) you should expect that the character may die when you aren't there. If however, you're in a game that doesn't do that it isn't exactly fair or particularly nice.</p></blockquote><p></p>
[QUOTE="Rika, post: 3197996, member: 29100"] It is possible, but I haven't played one in a while. Maybe that's the downside to a GM that runs games centered on the players and their characters. I just don't think that the OP's question is better served by asking first if the GM is even willing to kill PCs. It's still situation and story dependent. I can't believe that we're the only group that does this. I see threads about it all the time. Don't like it, don't play in games like that. I only brought it up because it seems like people expect that if a character dies they can just get it raised easily. That isn't possible in every single game. Which is why I'd be pissed if I missed a session and my character died. Leading me to believe that I wouldn't be happy in your game to begin with, but then everyone has their own preference right? :) And that's fine for you, but not everyone plays like that. I happen to not like the revolving door character games. I find it more productive to have characters develop over time. I like long intricate story lines in which I feel like my character can impact the world or story. Since, for me, my connection to the story is through my character. If I have to find a new way to interact with it every other session I start to feel like there's no point. That's the style I prefer though. It seems to me that the answer to the OP's question really depends on the style of game people prefer than anything else. I happen to agree that if you're in a game that deals with player absence by letting other players or the GM run the character as normal and they gain xp as normal (or with little variation) you should expect that the character may die when you aren't there. If however, you're in a game that doesn't do that it isn't exactly fair or particularly nice. [/QUOTE]
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Is it O.K. for the DM to kill a character when the player isn't there?
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