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Is it O.K. for the DM to kill a character when the player isn't there?
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<blockquote data-quote="Roadkill101" data-source="post: 3200475" data-attributes="member: 30952"><p>I killed a character whose player wasn't there my last session, and it doesn't really matter. </p><p></p><p>IMC, all players have a small pool of characters in the event of character death, I don't pull punches if the dice rolls go against the group. So when a character dies, theres a good chance I can work one of that players other characters into the game later in the session.</p><p>I run short (1 to 3 session), non-connected, episodic adventures. So for one adventure Player 1 may run character B, and the next adventure runs character E (while Player 2 may run character H for both adventures). A character who dies during an adventure is simply dead for just that adventure and may be used in a different adventure later on.</p><p></p><p>I run all characters whose player(s) do not show up for a session, as NPC's. Unless I have a player show up who doesn't have a character, in which case I'll let that player run the missing players character (to make things easier on me, and I've got a few teen-age players who aren't always around for every session).</p><p></p><p>Some of my sessions end as cliffhangers. In these instances I don't believe in hand-waving away a character absence due to a missing player. Even when my sessions end on a quiet note, most of my adventures don't lend themselves to allowing for a characters absence, so I try to run any character NPC's in supporting roles as much as possible. In either event the character still shares in the danger, so they reap full rewards.</p><p></p><p>In the case of the character who got killed my last session, it belonged to my step-son. My step-son is with his father during most weekends (the only time I game) during school months and every other weekend during non-school months. The particular adventure had been on hiatus since late summer and there's not much chance of my step-son being around for any of the remaining sessions, so in this case the character death mattered less than usual.</p></blockquote><p></p>
[QUOTE="Roadkill101, post: 3200475, member: 30952"] I killed a character whose player wasn't there my last session, and it doesn't really matter. IMC, all players have a small pool of characters in the event of character death, I don't pull punches if the dice rolls go against the group. So when a character dies, theres a good chance I can work one of that players other characters into the game later in the session. I run short (1 to 3 session), non-connected, episodic adventures. So for one adventure Player 1 may run character B, and the next adventure runs character E (while Player 2 may run character H for both adventures). A character who dies during an adventure is simply dead for just that adventure and may be used in a different adventure later on. I run all characters whose player(s) do not show up for a session, as NPC's. Unless I have a player show up who doesn't have a character, in which case I'll let that player run the missing players character (to make things easier on me, and I've got a few teen-age players who aren't always around for every session). Some of my sessions end as cliffhangers. In these instances I don't believe in hand-waving away a character absence due to a missing player. Even when my sessions end on a quiet note, most of my adventures don't lend themselves to allowing for a characters absence, so I try to run any character NPC's in supporting roles as much as possible. In either event the character still shares in the danger, so they reap full rewards. In the case of the character who got killed my last session, it belonged to my step-son. My step-son is with his father during most weekends (the only time I game) during school months and every other weekend during non-school months. The particular adventure had been on hiatus since late summer and there's not much chance of my step-son being around for any of the remaining sessions, so in this case the character death mattered less than usual. [/QUOTE]
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Is it O.K. for the DM to kill a character when the player isn't there?
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