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*TTRPGs General
Is it OK to distribute others' OGC for free?
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<blockquote data-quote="Henry" data-source="post: 1825384" data-attributes="member: 158"><p>A word about "crippled" content:</p><p></p><p>Content that is difficult to reproduce 100% is not the same is completely crippled-to-the-point-of-being-useless OGC, as in Phil's theoretical "Everything I write that I didn't get from somewhere else is closed" Product ID statement. </p><p></p><p>I personally think that, while it's generous for some PDF publishers like Phil and Chuck to donate so much, it's not absolutely necessary to do so, though it is easier for purposes of writing the section 15. If there is a serious interest in making sure that other publishers can re-use good mechanics, then the mechanics themselves need to be presented in such a way that they can be re-used, but not necessarily taken whole. I hate going back to Malhavoc on this, but I think Monte and Co. are ahead of the curve here, too, and have been for several years now, as much as people hate how he does it. I could still take one of Monte's spells, say the Unhand Spell from BoEM2, call it "Henry's Spectacular Disarmament," and use it in my own work. Then someone copying it will have to come up with their own name, product ID, and other info to use it; without clear delineation back to the original source, it's only a very small pool of people who will be seeking out that "crippled" OGC instead of the original in order to see how it's really done.</p><p></p><p>Even past Malhavoc, Green Ronin's Mutants and Masterminds is F.A.I.A.P. closed - except for the Superlink License, that is, and I certainly see a LOT of popularity there. It's a good game, and it's not slowing down soon, despite its OGL limitations.</p><p></p><p>Another point: Despite all the grand statements over the past 4 years about OGC being shared between vendors and WotC, there has been DARNED LITTLE shared, probably at most 10% of the total pool, and that's being generous. For some things (mass combat, for instance) there's still two dozen ways to do it, and no one agrees which system is superior. That's, well, pretty much the status quo for the past 30 years WITHOUT the OGL, hasn't it? If the OGL is to fulfil an ultimate dream of reducing the number of ways of doing things to the few that work best, it's still got a LONG way of sharing to go.</p></blockquote><p></p>
[QUOTE="Henry, post: 1825384, member: 158"] A word about "crippled" content: Content that is difficult to reproduce 100% is not the same is completely crippled-to-the-point-of-being-useless OGC, as in Phil's theoretical "Everything I write that I didn't get from somewhere else is closed" Product ID statement. I personally think that, while it's generous for some PDF publishers like Phil and Chuck to donate so much, it's not absolutely necessary to do so, though it is easier for purposes of writing the section 15. If there is a serious interest in making sure that other publishers can re-use good mechanics, then the mechanics themselves need to be presented in such a way that they can be re-used, but not necessarily taken whole. I hate going back to Malhavoc on this, but I think Monte and Co. are ahead of the curve here, too, and have been for several years now, as much as people hate how he does it. I could still take one of Monte's spells, say the Unhand Spell from BoEM2, call it "Henry's Spectacular Disarmament," and use it in my own work. Then someone copying it will have to come up with their own name, product ID, and other info to use it; without clear delineation back to the original source, it's only a very small pool of people who will be seeking out that "crippled" OGC instead of the original in order to see how it's really done. Even past Malhavoc, Green Ronin's Mutants and Masterminds is F.A.I.A.P. closed - except for the Superlink License, that is, and I certainly see a LOT of popularity there. It's a good game, and it's not slowing down soon, despite its OGL limitations. Another point: Despite all the grand statements over the past 4 years about OGC being shared between vendors and WotC, there has been DARNED LITTLE shared, probably at most 10% of the total pool, and that's being generous. For some things (mass combat, for instance) there's still two dozen ways to do it, and no one agrees which system is superior. That's, well, pretty much the status quo for the past 30 years WITHOUT the OGL, hasn't it? If the OGL is to fulfil an ultimate dream of reducing the number of ways of doing things to the few that work best, it's still got a LONG way of sharing to go. [/QUOTE]
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