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*Dungeons & Dragons
Is it ok to split the party?
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<blockquote data-quote="pdzoch" data-source="post: 6963450" data-attributes="member: 80982"><p>I did it once .... ONCE. But it was not by design originally. Part of the gaming group had a period of time when they would not be available to play with the rest of the group. Instead of putting the game/campaign on hold, I devised a plot element where the party would be separated by the end of the last game the group was together. While one half was off on vacation real world. the other half continued to play in their portion of the game. When the other half returned, we played a bunch of sessions to catch them up in the time line. The BIG LEAP was determining when and where the groups would link up. So at the end of the session for the first group, they had linked up with the rest of the party at a certain location. I had to ensure that the second group actually DID arrive there when I presumed the would. (big gamble).</p><p></p><p>The hard part was the crush of the multiple sessions for the 2nd group to catch up so the 1st group did not have to miss a play session. </p><p></p><p>btw -- the device I used to split the party in the story was a session ending BBEG fight where the cavern collapsed and the party found themselves in different parts of the underdark.</p><p></p><p>I do not know if I could have done it with four different 1 on 1 sessions, though I suppose the different threads could have been shorter.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6963450, member: 80982"] I did it once .... ONCE. But it was not by design originally. Part of the gaming group had a period of time when they would not be available to play with the rest of the group. Instead of putting the game/campaign on hold, I devised a plot element where the party would be separated by the end of the last game the group was together. While one half was off on vacation real world. the other half continued to play in their portion of the game. When the other half returned, we played a bunch of sessions to catch them up in the time line. The BIG LEAP was determining when and where the groups would link up. So at the end of the session for the first group, they had linked up with the rest of the party at a certain location. I had to ensure that the second group actually DID arrive there when I presumed the would. (big gamble). The hard part was the crush of the multiple sessions for the 2nd group to catch up so the 1st group did not have to miss a play session. btw -- the device I used to split the party in the story was a session ending BBEG fight where the cavern collapsed and the party found themselves in different parts of the underdark. I do not know if I could have done it with four different 1 on 1 sessions, though I suppose the different threads could have been shorter. [/QUOTE]
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Is it ok to split the party?
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