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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="DEFCON 1" data-source="post: 9646813" data-attributes="member: 7006"><p>Balance all six abilities? Yes. You just need to:</p><p></p><ul> <li data-xf-list-type="ul">Have an equal number of skills under each ability</li> <li data-xf-list-type="ul">Have an equal number of attacks that challenge the saving throw of each of the six abilities</li> <li data-xf-list-type="ul">Have an equal number of classes that each use one of the six abilities for their attack rolls</li> <li data-xf-list-type="ul">Have one or two "special" things (besides the above) for each of the six abilities, all of which are used fairly equally during the adventuring day</li> </ul><p></p><p>Of course this would involve making many changes including even possibly changing what the six abilities are (since we all know CON does not have any skills underneath it and there are few if any skill that could be made for the game that would use CON at an equal rate as the skills that use DEX, INT, and WIS.)</p><p></p><p>In my opinion though... none of it needs to happen because the six abilities are narrative decisions and not board game rules. So if the story of what Constitution is does not have any skill attributed to it... that's completely fine. It doesn't need them. If that means it is an ability that is "used less" in the board game than something like Wisdom is... so be it. A character's health has an important place in the character's narrative life, so it's perfectly acceptable in its use as it is (in my opinion).</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9646813, member: 7006"] Balance all six abilities? Yes. You just need to: [LIST] [*]Have an equal number of skills under each ability [*]Have an equal number of attacks that challenge the saving throw of each of the six abilities [*]Have an equal number of classes that each use one of the six abilities for their attack rolls [*]Have one or two "special" things (besides the above) for each of the six abilities, all of which are used fairly equally during the adventuring day [/LIST] Of course this would involve making many changes including even possibly changing what the six abilities are (since we all know CON does not have any skills underneath it and there are few if any skill that could be made for the game that would use CON at an equal rate as the skills that use DEX, INT, and WIS.) In my opinion though... none of it needs to happen because the six abilities are narrative decisions and not board game rules. So if the story of what Constitution is does not have any skill attributed to it... that's completely fine. It doesn't need them. If that means it is an ability that is "used less" in the board game than something like Wisdom is... so be it. A character's health has an important place in the character's narrative life, so it's perfectly acceptable in its use as it is (in my opinion). [/QUOTE]
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Is it possible to balance the six abilities?
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