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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="James Gasik" data-source="post: 9646874" data-attributes="member: 6877472"><p>I've long wanted to ditch the mental ability scores as we know them, definitely Intelligence and Wisdom, because there are so many parts of the system that ask the player to use their own brains to make decisions. Even if you balk at the idea, demanding that players should roleplay how intelligent or wise their characters are, there is absolutely no way to rate how smart someone is based on an ability score.</p><p></p><p>I couldn't tell you what sorts of plans are possible for someone with 16 Intelligence but not 15. Any judgement calls are completely arbitrary. And the flipside is even worse- if I decide to play a 19 Int Wizard, how the heck can I roleplay that level of Intelligence? I'm not that smart, so I have no idea where to begin. The best I could do is assume metagame knowledge about things that make my character seem more intelligent. Read up on topics of information that I have no way of knowing if my character could possess that kind of knowledge, because that's how I think a super intelligent person would be like?</p><p></p><p>And Wisdom is even worse- even if you try to make a connection between Int and IQ, there's no way anyone can tell me what's a reasonable Wis 12 course of action and what would require Wis 13 or more. </p><p></p><p>Some people advocate "roll under stat", but not only does nothing in the modern game use this method to resolve things, it still leaves open an Int 8 character being a tactical genius over 1/3 of the time!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9646874, member: 6877472"] I've long wanted to ditch the mental ability scores as we know them, definitely Intelligence and Wisdom, because there are so many parts of the system that ask the player to use their own brains to make decisions. Even if you balk at the idea, demanding that players should roleplay how intelligent or wise their characters are, there is absolutely no way to rate how smart someone is based on an ability score. I couldn't tell you what sorts of plans are possible for someone with 16 Intelligence but not 15. Any judgement calls are completely arbitrary. And the flipside is even worse- if I decide to play a 19 Int Wizard, how the heck can I roleplay that level of Intelligence? I'm not that smart, so I have no idea where to begin. The best I could do is assume metagame knowledge about things that make my character seem more intelligent. Read up on topics of information that I have no way of knowing if my character could possess that kind of knowledge, because that's how I think a super intelligent person would be like? And Wisdom is even worse- even if you try to make a connection between Int and IQ, there's no way anyone can tell me what's a reasonable Wis 12 course of action and what would require Wis 13 or more. Some people advocate "roll under stat", but not only does nothing in the modern game use this method to resolve things, it still leaves open an Int 8 character being a tactical genius over 1/3 of the time! [/QUOTE]
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Is it possible to balance the six abilities?
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