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Community
General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="Tonguez" data-source="post: 9647116" data-attributes="member: 1125"><p>I think the 6 stats are fine but their are certain skills that need to be removed or changed.</p><p>First I think that Perception needs to be passive only, and that any active searching for things should be handled by Investigate making it a "Observation-Deduction" pair. I also want to add a Intelligence Tactician Skill for the smart fighter to observe the enemy, identify weaknesses and assess maneuvers etc. Tactician could replace Initiative (and thus make Dex less Uber). SO I assigned 3 skills/traits to each Attribute with at least one Uber skill in each, Combat skills are being treated as normal skills as are things like Carrying Capacity and Stamina. Note Endurance now gives Constitution and active use</p><p></p><p><strong>Strength = Physical Prowess </strong></p><ul> <li data-xf-list-type="ul">Athletics (all movement and power actions)</li> <li data-xf-list-type="ul">Melee Combat skill</li> <li data-xf-list-type="ul">Carrying Capacity (passive)</li> </ul><p><strong>Constitution = Durability and Toughness </strong></p><ul> <li data-xf-list-type="ul">Endurance (to actively resist exhaustion, fatigue, poison, etc.), </li> <li data-xf-list-type="ul">HP </li> <li data-xf-list-type="ul">Stamina (including death saves)</li> </ul><p><strong>Dexterity = Agility and Manipulation</strong></p><ul> <li data-xf-list-type="ul">Acrobatics (tumbling, balance, <u>stealth</u> and dodge (including dodge bonus to AC)</li> <li data-xf-list-type="ul">Sleight of Hand (includes tool use, jury-rigging) </li> <li data-xf-list-type="ul">Ranged Attack skill</li> </ul><p><strong>Intelligence = Observant Loremaster</strong></p><ul> <li data-xf-list-type="ul">Investigation </li> <li data-xf-list-type="ul">Lore (summary of the knowledge skills), </li> <li data-xf-list-type="ul">Tactics (Predict enemy movements, plan ambushes, identify weak points) *Initiative</li> </ul><p><strong>Charisma = Persuasion</strong></p><ul> <li data-xf-list-type="ul">Persuasion (convince, negotiate, inspire)</li> <li data-xf-list-type="ul">Deception (lie, trick, mislead)</li> <li data-xf-list-type="ul">Performance (entertain, distract, impress)</li> </ul><p><strong>Wisdom = Survivor</strong></p><ul> <li data-xf-list-type="ul">Insight (read emotions, detect lies)</li> <li data-xf-list-type="ul">Medicine (stabilize wounds, diagnose conditions)</li> <li data-xf-list-type="ul">Survival / Animal Handling (tracking, navigating wilderness, managing animals)</li> </ul></blockquote><p></p>
[QUOTE="Tonguez, post: 9647116, member: 1125"] I think the 6 stats are fine but their are certain skills that need to be removed or changed. First I think that Perception needs to be passive only, and that any active searching for things should be handled by Investigate making it a "Observation-Deduction" pair. I also want to add a Intelligence Tactician Skill for the smart fighter to observe the enemy, identify weaknesses and assess maneuvers etc. Tactician could replace Initiative (and thus make Dex less Uber). SO I assigned 3 skills/traits to each Attribute with at least one Uber skill in each, Combat skills are being treated as normal skills as are things like Carrying Capacity and Stamina. Note Endurance now gives Constitution and active use [B]Strength = Physical Prowess [/B] [LIST] [*]Athletics (all movement and power actions) [*]Melee Combat skill [*]Carrying Capacity (passive) [/LIST] [B]Constitution = Durability and Toughness [/B] [LIST] [*]Endurance (to actively resist exhaustion, fatigue, poison, etc.), [*]HP [*]Stamina (including death saves) [/LIST] [B]Dexterity = Agility and Manipulation[/B] [LIST] [*]Acrobatics (tumbling, balance, [U]stealth[/U] and dodge (including dodge bonus to AC) [*]Sleight of Hand (includes tool use, jury-rigging) [*]Ranged Attack skill [/LIST] [B]Intelligence = Observant Loremaster[/B] [LIST] [*]Investigation [*]Lore (summary of the knowledge skills), [*]Tactics (Predict enemy movements, plan ambushes, identify weak points) *Initiative [/LIST] [B]Charisma = Persuasion[/B] [LIST] [*]Persuasion (convince, negotiate, inspire) [*]Deception (lie, trick, mislead) [*]Performance (entertain, distract, impress) [/LIST] [B]Wisdom = Survivor[/B] [LIST] [*]Insight (read emotions, detect lies) [*]Medicine (stabilize wounds, diagnose conditions) [*]Survival / Animal Handling (tracking, navigating wilderness, managing animals) [/LIST] [/QUOTE]
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General Tabletop Discussion
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Is it possible to balance the six abilities?
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