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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="Yaarel" data-source="post: 9647184" data-attributes="member: 58172"><p>The D&D editions intrinsically have four defenses: Fortitude, Reflex, Will, plus Perception.</p><p></p><p>In 5e, the "Passive Perception" is a variant saving throw.</p><p></p><p>This save design space naturally extends to averting danger by detecting it, or seeing thru its disguise. It works as a go-to for saves versus illusion, but also applies to nonmagic invisibility or imitation. Detecting an ambush also relates to combat Initiative.</p><p></p><p>To consolidate the conceptual duplications (Perception-Investigation, Survival-Nature, etcetera), it seems tighter to give the Perception save to Intelligence rather than Wisdom. This help makes Intelligence an appealing choice for a combat ability.</p><p></p><p>Athletics-Acrobatics need to consolidate. It makes no sense to jump without falling (landing), or climb without balance. They are inseparable. Body sense (gross motor skills) is a thing. The dilemma is whether to give this athleticism to Strength or to Dexterity. Whichever gets the athleticism also gets the 'dodge' bonus for the Reflex save and AC. Sensically but perhaps surprisingly, make "precision" Dexterity responsible for all d20 Attack Rolls, including melee attacks and missile attacks. Separately give the damage bonus to Strength. But where Strength Athletics is agile, including all mobility and wrestling, it actually gets the Reflex save to leap out of the way, and the AC bonus.</p><p></p><p>With four saves and perhaps two attacks, maybe an arrangement something like as follows.</p><p></p><table style='width: 100%'><tr><td style='width: 25.0000%'></td><td style='width: 25.0000%'><em>Offense</em></td><td style='width: 25.0000%'><em>Defense</em></td><td style='width: 25.0000%'><em>Defense</em></td></tr><tr><td style='width: 25.0000%'><em>Physical</em></td><td style='width: 25.0000%'><strong>DEXTERITY</strong><br /> Physical Attack Bonus</td><td style='width: 25.0000%'><strong>STRENGTH</strong><br /> Reflex Save</td><td style='width: 25.0000%'><strong>CONSTITUTION</strong><br /> Fortitude Save</td></tr><tr><td style='width: 25.0000%'><em>Mental</em></td><td style='width: 25.0000%'><strong>CHARISMA</strong><br /> Magical DC Bonus</td><td style='width: 25.0000%'><strong>INTELLIGENCE</strong><br /> Perception Save</td><td style='width: 25.0000%'><strong>WISDOM</strong><br /> Sanity Save</td></tr></table></blockquote><p></p>
[QUOTE="Yaarel, post: 9647184, member: 58172"] The D&D editions intrinsically have four defenses: Fortitude, Reflex, Will, plus Perception. In 5e, the "Passive Perception" is a variant saving throw. This save design space naturally extends to averting danger by detecting it, or seeing thru its disguise. It works as a go-to for saves versus illusion, but also applies to nonmagic invisibility or imitation. Detecting an ambush also relates to combat Initiative. To consolidate the conceptual duplications (Perception-Investigation, Survival-Nature, etcetera), it seems tighter to give the Perception save to Intelligence rather than Wisdom. This help makes Intelligence an appealing choice for a combat ability. Athletics-Acrobatics need to consolidate. It makes no sense to jump without falling (landing), or climb without balance. They are inseparable. Body sense (gross motor skills) is a thing. The dilemma is whether to give this athleticism to Strength or to Dexterity. Whichever gets the athleticism also gets the 'dodge' bonus for the Reflex save and AC. Sensically but perhaps surprisingly, make "precision" Dexterity responsible for all d20 Attack Rolls, including melee attacks and missile attacks. Separately give the damage bonus to Strength. But where Strength Athletics is agile, including all mobility and wrestling, it actually gets the Reflex save to leap out of the way, and the AC bonus. With four saves and perhaps two attacks, maybe an arrangement something like as follows. [TABLE width="100%"] [TR] [td width="25.0000%"][/td] [td width="25.0000%"][I]Offense[/I][/td][td width="25.0000%"][I]Defense[/I][/td][td width="25.0000%"][I]Defense[/I][/td] [/TR] [TR] [td width="25.0000%"][I]Physical[/I][/td][td width="25.0000%"][B]DEXTERITY[/B] Physical Attack Bonus[/td][td width="25.0000%"][B]STRENGTH[/B] Reflex Save[/td][td width="25.0000%"][B]CONSTITUTION[/B] Fortitude Save[/td] [/TR] [TR] [td width="25.0000%"][I]Mental[/I][/td][td width="25.0000%"][B]CHARISMA[/B] Magical DC Bonus[/td][td width="25.0000%"][B]INTELLIGENCE[/B] Perception Save[/td][td width="25.0000%"][B]WISDOM[/B] Sanity Save[/td] [/TR] [/TABLE] [/QUOTE]
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Is it possible to balance the six abilities?
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