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Community
General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="Xeviat" data-source="post: 9649002" data-attributes="member: 57494"><p>You have some interesting ideas here.</p><p></p><p>I'm not entirely sure I'd want all spellcasting to use Charisma. It's about role protection: do you want all wizards to have to be charming and have intelligence provide them with other features?</p><p></p><p>Dexterity is redefined to be coordination, while Strength is muscle power (which includes speed and strength since strength can move things faster). Dexterity as all attack rolls is a simple kind of genius. I'd have damage be 1dW+Dex still, because accuracy allows you to hit more vulnerable targets, and the speed of a lot of attacks is a function of the structure of the movements, assuming you have the strength to wield the weapon.</p><p></p><p>And that's where Strength can come in for damage: strength requirements on weapons. If you aren't strong enough, you can't pull back a longbow, so you don't get the longbow's added damage (you could say if you lack the strength requirement, you suffer a penalty to hit and damage with the weapon equal to the difference between your strength score and the required strength score). If you lack the strength to swing a big heavy weapon, then you're just using gravity to propel the weapon.</p><p></p><p>You could also take your ideas further by having saves for all attacks. If someone makes a weapon attack against you, you make a Reflex save to try to avoid it (whether that's parrying or your shield). You could also implement an idea I've been toying with having attacks have two save options and allow someone to make a Fortitude save to tank a hit, purposefully blocking the attack and trying to endure it (fireball could allow you to dive for cover/fall to the ground for a reflex save or covering your face and eyes with your arm for a Fortitude save).</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9649002, member: 57494"] You have some interesting ideas here. I'm not entirely sure I'd want all spellcasting to use Charisma. It's about role protection: do you want all wizards to have to be charming and have intelligence provide them with other features? Dexterity is redefined to be coordination, while Strength is muscle power (which includes speed and strength since strength can move things faster). Dexterity as all attack rolls is a simple kind of genius. I'd have damage be 1dW+Dex still, because accuracy allows you to hit more vulnerable targets, and the speed of a lot of attacks is a function of the structure of the movements, assuming you have the strength to wield the weapon. And that's where Strength can come in for damage: strength requirements on weapons. If you aren't strong enough, you can't pull back a longbow, so you don't get the longbow's added damage (you could say if you lack the strength requirement, you suffer a penalty to hit and damage with the weapon equal to the difference between your strength score and the required strength score). If you lack the strength to swing a big heavy weapon, then you're just using gravity to propel the weapon. You could also take your ideas further by having saves for all attacks. If someone makes a weapon attack against you, you make a Reflex save to try to avoid it (whether that's parrying or your shield). You could also implement an idea I've been toying with having attacks have two save options and allow someone to make a Fortitude save to tank a hit, purposefully blocking the attack and trying to endure it (fireball could allow you to dive for cover/fall to the ground for a reflex save or covering your face and eyes with your arm for a Fortitude save). [/QUOTE]
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Community
General Tabletop Discussion
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Is it possible to balance the six abilities?
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