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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="Yaarel" data-source="post: 9650574" data-attributes="member: 58172"><p>Curiously the AGE system (Adventure Game Engine) for Dragon Age and others has eight abilities. Surprisingly these are three physical abilities and five mental abilities.</p><p></p><p><em>Physical:</em></p><p>Strength</p><p>Constitution</p><p>Dexterity</p><p></p><p><em>Mental:</em></p><p>Communication (≈ Charisma, also including Animal Handling for persuading Beasts)</p><p>Magic (≈ Charisma, innate magic)</p><p>Cunning (≈ Intelligence)</p><p>Perception (≈ Perception)</p><p>Willpower (≈ Wisdom)</p><p></p><p>The three physical abilities continue the D&D awkwardness with regard to hampering agile Athletics. But overall, the AGE abilities suggest the eight that derive from the deep structure four entities. Here Charisma equates the go-to casting ability.</p><p></p><p></p><p>When the deep four divide into their eight, even Dexterity is not too powerful on its own and is able to balance well enough with each of the rest of the eight.</p><p></p><p>An other advantage of eight is, a game table can decide to have four or six, by assigning the same bonus to more than ability.</p><p></p><p>Deep Four</p><p>• Strength-Constitution is assigned the same value.</p><p>• Dexterity-Athletics is assigned the same value.</p><p>• Charisma-Wisdom is assigned the same value.</p><p>• Intelligence-Perception is assigned the same value.</p><p></p><p>Classic Six</p><p>• Strength</p><p>• Constitution</p><p>• Dexterity-Athletics is assigned the same value.</p><p>• Charisma</p><p>• Wisdom-Perception is assigned the same value.</p><p>• Intelligence</p><p></p><p>Of course, the Classic Six arrangement would be unbalanced, but would feel more like 5e, except Dexterity-Athletics would determine the jump distance and any Athletics checks.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9650574, member: 58172"] Curiously the AGE system (Adventure Game Engine) for Dragon Age and others has eight abilities. Surprisingly these are three physical abilities and five mental abilities. [I]Physical:[/I] Strength Constitution Dexterity [I]Mental:[/I] Communication (≈ Charisma, also including Animal Handling for persuading Beasts) Magic (≈ Charisma, innate magic) Cunning (≈ Intelligence) Perception (≈ Perception) Willpower (≈ Wisdom) The three physical abilities continue the D&D awkwardness with regard to hampering agile Athletics. But overall, the AGE abilities suggest the eight that derive from the deep structure four entities. Here Charisma equates the go-to casting ability. When the deep four divide into their eight, even Dexterity is not too powerful on its own and is able to balance well enough with each of the rest of the eight. An other advantage of eight is, a game table can decide to have four or six, by assigning the same bonus to more than ability. Deep Four • Strength-Constitution is assigned the same value. • Dexterity-Athletics is assigned the same value. • Charisma-Wisdom is assigned the same value. • Intelligence-Perception is assigned the same value. Classic Six • Strength • Constitution • Dexterity-Athletics is assigned the same value. • Charisma • Wisdom-Perception is assigned the same value. • Intelligence Of course, the Classic Six arrangement would be unbalanced, but would feel more like 5e, except Dexterity-Athletics would determine the jump distance and any Athletics checks. [/QUOTE]
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Is it possible to balance the six abilities?
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