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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="Yaarel" data-source="post: 9652845" data-attributes="member: 58172"><p>It is the last sentence that had me. That is a good mechanic to actualize how a player character proves to be 'smart'. Maybe even something like a number of Flashbacks per long rest equal to the Intelligence bonus.</p><p></p><p>The character with Flashback thinks of an opportunity in the past that could have resolved the current problem. It is like a nonmagical Wish that is limited by what happened recently during the game sessions.</p><p></p><p>The outcome can make the character feel smart, like it saw the challenge coming all along.</p><p></p><p>It reminds me of the tv show Leverage. Where a current challenge is sometimes resolved by a flashback to a moment in the past when they put the plan into action unknown to the audience. The overall effect is, these are clever do-gooder con artists who were many steps ahead of the villains.</p><p></p><p></p><p>My only concern is there is some "fan base" resistance to giving players narrative control over the opponents in the encounter, unless 'a wizard did'.</p><p></p><p>But maybe if the narrative control via nonmagic Flashback is 'contained' within one tight mechanic, and if what a Flashback can do and cant do is clearly understood, maybe it would be enough for the, heh, malcontents to live with.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9652845, member: 58172"] It is the last sentence that had me. That is a good mechanic to actualize how a player character proves to be 'smart'. Maybe even something like a number of Flashbacks per long rest equal to the Intelligence bonus. The character with Flashback thinks of an opportunity in the past that could have resolved the current problem. It is like a nonmagical Wish that is limited by what happened recently during the game sessions. The outcome can make the character feel smart, like it saw the challenge coming all along. It reminds me of the tv show Leverage. Where a current challenge is sometimes resolved by a flashback to a moment in the past when they put the plan into action unknown to the audience. The overall effect is, these are clever do-gooder con artists who were many steps ahead of the villains. My only concern is there is some "fan base" resistance to giving players narrative control over the opponents in the encounter, unless 'a wizard did'. But maybe if the narrative control via nonmagic Flashback is 'contained' within one tight mechanic, and if what a Flashback can do and cant do is clearly understood, maybe it would be enough for the, heh, malcontents to live with. [/QUOTE]
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Is it possible to balance the six abilities?
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