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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="Yaarel" data-source="post: 9652931" data-attributes="member: 58172"><p>The 3e saving throws, Fortitude, Reflex, Will, plus Perception, could actually be the abilities, and it would work excellently.</p><p></p><p></p><p></p><p>One benefit of treating Perception as saving throw is it solves the problem of whether someone decides to 'investigate' an illusion. If they made their save, then by definition, they will investigate it because they did notice something was off.</p><p></p><p>Plus when dealing with 'hidden' creatures and objects, it seems awkward that the 'Passive Perception' would either always or never notice it. The save allows for chance, even if not actively searching.</p><p></p><p>(If the DM really needs to avoid alerting the players by rolling dice for 'no reason', then the DM can create a list of prerolled d20 numbers, and scratch them off as they get used up.)</p><p></p><p></p><p></p><p>Point taken about traditionalism. Any updates to D&D must be things that most D&D players either love or can live with. They need to be planned out ahead of time, so players can understand the updates and approve them.</p><p></p><p></p><p></p><p>For the casters, Druids are Perception. Clerics (spiritual leaders!) are definitely Charisma.</p><p></p><p>As a thought experiment, mages applying the eight:</p><p></p><p>Artificer: Intelligence, Dexterity (irregular use of precision)</p><p>Barbarian: Wisdom, Charisma</p><p>Bard: Charisma, ... Intelligence (Lore), Athletics (Dance), Perception (musician)</p><p>Cleric: Charisma, Wisdom</p><p>Druid: Perception (attentive to nature), Wisdom (altered consciousness)</p><p>Fighter: −</p><p>Monk: Wisdom, Perception</p><p>Paladin: Wisdom, Charisma (more brave than flashy)</p><p>Psion: Charisma (innate magic, telepathy), Intelligence (intuitive knowledge)</p><p>Ranger: Perception, Intelligence</p><p>Rogue: −</p><p>Sorcerer: Charisma (innate magic, self-expression), Constitution (irregular use of body)</p><p>Warlock: Intelligence, Charisma (people skills and in this case relationship-with-entities skills)</p><p>Wizard: Intelligence, Perception</p><p></p><p>Note, I like how 4e gave each class a primary ability, then each of the subclasses a different secondary ability.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9652931, member: 58172"] The 3e saving throws, Fortitude, Reflex, Will, plus Perception, could actually be the abilities, and it would work excellently. One benefit of treating Perception as saving throw is it solves the problem of whether someone decides to 'investigate' an illusion. If they made their save, then by definition, they will investigate it because they did notice something was off. Plus when dealing with 'hidden' creatures and objects, it seems awkward that the 'Passive Perception' would either always or never notice it. The save allows for chance, even if not actively searching. (If the DM really needs to avoid alerting the players by rolling dice for 'no reason', then the DM can create a list of prerolled d20 numbers, and scratch them off as they get used up.) Point taken about traditionalism. Any updates to D&D must be things that most D&D players either love or can live with. They need to be planned out ahead of time, so players can understand the updates and approve them. For the casters, Druids are Perception. Clerics (spiritual leaders!) are definitely Charisma. As a thought experiment, mages applying the eight: Artificer: Intelligence, Dexterity (irregular use of precision) Barbarian: Wisdom, Charisma Bard: Charisma, ... Intelligence (Lore), Athletics (Dance), Perception (musician) Cleric: Charisma, Wisdom Druid: Perception (attentive to nature), Wisdom (altered consciousness) Fighter: − Monk: Wisdom, Perception Paladin: Wisdom, Charisma (more brave than flashy) Psion: Charisma (innate magic, telepathy), Intelligence (intuitive knowledge) Ranger: Perception, Intelligence Rogue: − Sorcerer: Charisma (innate magic, self-expression), Constitution (irregular use of body) Warlock: Intelligence, Charisma (people skills and in this case relationship-with-entities skills) Wizard: Intelligence, Perception Note, I like how 4e gave each class a primary ability, then each of the subclasses a different secondary ability. [/QUOTE]
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Is it possible to balance the six abilities?
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