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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="Guest 7037866" data-source="post: 9659714"><p>Charisma is conviction (belief in others or a higher power) and belief in oneself. That has always worked for me anyway and why we moved Clerics to CHA for casting instead of WIS.</p><p></p><p></p><p>This is why [USER=6987520]@DND_Reborn[/USER] starting moving in the direction of more skills and removing abilities. He would always say, "You aren't good at athletics because you are strong, you are strong because you are good at athletics." He began working on a system where you would get X number of talents, and each talent was grouped into an ability. The more talents you took from an ability, the higher your ability modifer.</p><p></p><p>I always thought there was something to it, but it made character creation a bit lengthy for my tastes.</p><p></p><p></p><p>I don't find it strange at all, personally. Combat is more influenced by the physical than mental (perhaps sadly...) and D&D is combat-focused. Also, it is impossible for a player to physically represent their character in the game, but mentally is pratically guaranteed. Our PCs are only as smart as we are, or only as eloquent as we are if we role-play. Many tables don't like rolling to solve a puzzle, or sweet-talk a merchant, etc. but are fine with rolling to climb a cliff wall or swim a rough river.</p><p></p><p>So, having numbers for physical actions makes more sense than having them for mental actions. I'm not saying this is right or wrong, just my observations.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9659714"] Charisma is conviction (belief in others or a higher power) and belief in oneself. That has always worked for me anyway and why we moved Clerics to CHA for casting instead of WIS. This is why [USER=6987520]@DND_Reborn[/USER] starting moving in the direction of more skills and removing abilities. He would always say, "You aren't good at athletics because you are strong, you are strong because you are good at athletics." He began working on a system where you would get X number of talents, and each talent was grouped into an ability. The more talents you took from an ability, the higher your ability modifer. I always thought there was something to it, but it made character creation a bit lengthy for my tastes. I don't find it strange at all, personally. Combat is more influenced by the physical than mental (perhaps sadly...) and D&D is combat-focused. Also, it is impossible for a player to physically represent their character in the game, but mentally is pratically guaranteed. Our PCs are only as smart as we are, or only as eloquent as we are if we role-play. Many tables don't like rolling to solve a puzzle, or sweet-talk a merchant, etc. but are fine with rolling to climb a cliff wall or swim a rough river. So, having numbers for physical actions makes more sense than having them for mental actions. I'm not saying this is right or wrong, just my observations. [/QUOTE]
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Community
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Is it possible to balance the six abilities?
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