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Is it possible to balance the six abilities?
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<blockquote data-quote="Yaarel" data-source="post: 9659912" data-attributes="member: 58172"><p>Hypothetically, if the following permutation is the solution, what might its balance look like?</p><p></p><p><strong>DEX </strong>(attack): <strong>STR </strong>(save to avoid), <strong>CON </strong>(save to withstand)</p><p><strong>CHA </strong>(DC): <strong>INT </strong>(save to avoid), <strong>WIS </strong>(save to withstand)</p><p></p><p>Flavorwise, this permutation of the six feels excellent. DEX is precision so determining the d20 Attack bonus for every weapon is sensical in the context of D&D traditions. It also solves the 'finesse' abuse. Both longswords and bows use DEX to attack. Only longswords and strengthbows add STR to damage. STR becomes the Athletics ability, including Jump and Balance. Changes include STR loses the attack bonus but gains the Reflex save and unarmored AC bonus as part of agile Athletics. DEX loses athletic Acrobatics, but keeps Stealth, which is a useful and interesting ribbon relating to precision. CON is passive but adds many hitpoints. Probably CON is also the prereq for Heavy Armor and Size, and correlating with the 'brute' tropes. Meanwhile, CHA is innate magic and aggressive to influence others magically. For nonmagical characters, CHA offers the mental attack bonus, perhaps for feints and so on during combat. Cha is the go-to for social skills. INT is perceptive and knowledgeable, responsive with Initiative, and some of its knowledge lore might offer benefits in combat. Wis probably least of the six here. It has the will save, and probably works for Concentration saves, and not much else. So WIS needs lots of things to do, which means it needs a clear salient go-to concept. WIS is mental fortitude, including confidence, courage, inspiring morale, and intimidating opponents. It also includes altered states of consciousness, for magical concepts.</p><p></p><p>For me it is awkward to see CHA as mental precision, paralleling manual fine motor Dexterity. But if the rest works, I live with that. Perhaps the Charm factor of CHA requires polish and precision.</p><p></p><p>In this permutation, I like INT paralleling STR in the sense of muscular agility.</p><p></p><p>With some oomphing of all of the combat benefits for mental abilities, and then seriously buffing up WIS, this permutation might work?</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9659912, member: 58172"] Hypothetically, if the following permutation is the solution, what might its balance look like? [B]DEX [/B](attack): [B]STR [/B](save to avoid), [B]CON [/B](save to withstand) [B]CHA [/B](DC): [B]INT [/B](save to avoid), [B]WIS [/B](save to withstand) Flavorwise, this permutation of the six feels excellent. DEX is precision so determining the d20 Attack bonus for every weapon is sensical in the context of D&D traditions. It also solves the 'finesse' abuse. Both longswords and bows use DEX to attack. Only longswords and strengthbows add STR to damage. STR becomes the Athletics ability, including Jump and Balance. Changes include STR loses the attack bonus but gains the Reflex save and unarmored AC bonus as part of agile Athletics. DEX loses athletic Acrobatics, but keeps Stealth, which is a useful and interesting ribbon relating to precision. CON is passive but adds many hitpoints. Probably CON is also the prereq for Heavy Armor and Size, and correlating with the 'brute' tropes. Meanwhile, CHA is innate magic and aggressive to influence others magically. For nonmagical characters, CHA offers the mental attack bonus, perhaps for feints and so on during combat. Cha is the go-to for social skills. INT is perceptive and knowledgeable, responsive with Initiative, and some of its knowledge lore might offer benefits in combat. Wis probably least of the six here. It has the will save, and probably works for Concentration saves, and not much else. So WIS needs lots of things to do, which means it needs a clear salient go-to concept. WIS is mental fortitude, including confidence, courage, inspiring morale, and intimidating opponents. It also includes altered states of consciousness, for magical concepts. For me it is awkward to see CHA as mental precision, paralleling manual fine motor Dexterity. But if the rest works, I live with that. Perhaps the Charm factor of CHA requires polish and precision. In this permutation, I like INT paralleling STR in the sense of muscular agility. With some oomphing of all of the combat benefits for mental abilities, and then seriously buffing up WIS, this permutation might work? [/QUOTE]
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