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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="Yaarel" data-source="post: 9659964" data-attributes="member: 58172"><p>Heh, says you.</p><p></p><p>I feel zero "loyalty" to the six abilities. If a different arrangement works better, I prefer that. If we can make the six work better, that is fine too.</p><p></p><p>D&D traditions include alternative abilities, including Comeliness, Honor, and Sanity. I dont think these are useful as abilities. But the experiment with Comeliness confirmed that Charisma is a mental ability and not physical one, thus cannot be used as if some kind universal standard for physical beauty. Also, statting Comeliness or Charisma as the sexual seduction ability was problematic. 3e invented Perception, but wrongly gave it to Wisdom. It should have given it to Intelligence. Later 4e tried to balance the saves by allowing each to come from two abilities. Fortitude ‹ STR or CON; Reflex ‹ DEX or INT; Will ‹ CHA or WIS. Meanwhile every ability was usable for the attack. The persistent tradition of rethinking the abilities across the editions evidences they are not yet optimally functional for the game design of D&D.</p><p></p><p>As-is, the six abilities are not 'evergreen'.</p><p></p><p></p><p></p><p>3e is now dead.</p><p></p><p>The decision of Pathfinder to transition to PF2 effectively discontinues the 3e tradition. 3e is now a 'museum game', like Chainmail is. 3e is now irrelevant to popculture and lacks corporate profitability.</p><p></p><p>3e died because its players were incapable of evolving. The rest of the world passed them by.</p><p></p><p>5.14 is exceedingly popular. By many indications, 5.24 is too. But youth doesnt last forever.</p><p></p><p>The six abilities have deep structural problems. Every proposal, large or small, must run by the gaming community for approval before implementation, such as UA surveys. Nevertheless, the six abilities require rethinking to resolve their systemic difficulties.</p><p></p><p>If we can evolve, we dont need to die.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9659964, member: 58172"] Heh, says you. I feel zero "loyalty" to the six abilities. If a different arrangement works better, I prefer that. If we can make the six work better, that is fine too. D&D traditions include alternative abilities, including Comeliness, Honor, and Sanity. I dont think these are useful as abilities. But the experiment with Comeliness confirmed that Charisma is a mental ability and not physical one, thus cannot be used as if some kind universal standard for physical beauty. Also, statting Comeliness or Charisma as the sexual seduction ability was problematic. 3e invented Perception, but wrongly gave it to Wisdom. It should have given it to Intelligence. Later 4e tried to balance the saves by allowing each to come from two abilities. Fortitude ‹ STR or CON; Reflex ‹ DEX or INT; Will ‹ CHA or WIS. Meanwhile every ability was usable for the attack. The persistent tradition of rethinking the abilities across the editions evidences they are not yet optimally functional for the game design of D&D. As-is, the six abilities are not 'evergreen'. 3e is now dead. The decision of Pathfinder to transition to PF2 effectively discontinues the 3e tradition. 3e is now a 'museum game', like Chainmail is. 3e is now irrelevant to popculture and lacks corporate profitability. 3e died because its players were incapable of evolving. The rest of the world passed them by. 5.14 is exceedingly popular. By many indications, 5.24 is too. But youth doesnt last forever. The six abilities have deep structural problems. Every proposal, large or small, must run by the gaming community for approval before implementation, such as UA surveys. Nevertheless, the six abilities require rethinking to resolve their systemic difficulties. If we can evolve, we dont need to die. [/QUOTE]
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Is it possible to balance the six abilities?
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