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Community
General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="Yaarel" data-source="post: 9662007" data-attributes="member: 58172"><p>I wanted to somehow give Magic Resistance to Wisdom, but Magic Resistance is too big.</p><p></p><p>In the Players Handbook, the technical term 'Resistance' means half damage from a specific damage type.</p><p></p><p>Somewhat inconsistently, the term "Magic Resistance" means "Advantage on saving throws". Possibly, it should be called "Magic Resilience" instead. It appears on certain monster statblocks, but does not exist among player character options.</p><p></p><p>The Gnome Cunning trait gives a sense of how Magic Resilience might work as a player option. It grants a save Advantage against all mental saves, including INT, WIS, and CHA. This covers many mind affecting spells that would refer to the Perception save and the Will save, so there is a sense of how much design space this worth. The mind affecting spells tend to be more debilitating, but are fewer in frequency and are less deadly. So the deadlier and more frequent spells versus the Fortitude save and the Reflex save would cost even more design space.</p><p></p><p>By my assessment, a feature that granted an Advantage to every saving throw versus magic, whether Reflex, Fortitude, Will, or Perception, would cost two entire level 4 feats. It might distribute across three feats. This amount of design space is too big to easily give a character all at once.</p><p></p><p>But to give Magic Resilience incrementally, for the Perception and Will saves versus magic first, then separately for Fortitude, then finally for Reflex − might work as a player option.</p><p></p><p>In any case, the nature of "Magic Resistance" in 5e is difficult to somehow correlate with the Wisdom ability specifically. So, it is less suitable as a way to beef up the mechanical usefulness of Wisdom.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9662007, member: 58172"] I wanted to somehow give Magic Resistance to Wisdom, but Magic Resistance is too big. In the Players Handbook, the technical term 'Resistance' means half damage from a specific damage type. Somewhat inconsistently, the term "Magic Resistance" means "Advantage on saving throws". Possibly, it should be called "Magic Resilience" instead. It appears on certain monster statblocks, but does not exist among player character options. The Gnome Cunning trait gives a sense of how Magic Resilience might work as a player option. It grants a save Advantage against all mental saves, including INT, WIS, and CHA. This covers many mind affecting spells that would refer to the Perception save and the Will save, so there is a sense of how much design space this worth. The mind affecting spells tend to be more debilitating, but are fewer in frequency and are less deadly. So the deadlier and more frequent spells versus the Fortitude save and the Reflex save would cost even more design space. By my assessment, a feature that granted an Advantage to every saving throw versus magic, whether Reflex, Fortitude, Will, or Perception, would cost two entire level 4 feats. It might distribute across three feats. This amount of design space is too big to easily give a character all at once. But to give Magic Resilience incrementally, for the Perception and Will saves versus magic first, then separately for Fortitude, then finally for Reflex − might work as a player option. In any case, the nature of "Magic Resistance" in 5e is difficult to somehow correlate with the Wisdom ability specifically. So, it is less suitable as a way to beef up the mechanical usefulness of Wisdom. [/QUOTE]
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Is it possible to balance the six abilities?
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