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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="Yaarel" data-source="post: 9663527" data-attributes="member: 58172"><p>Something like the following is for the traits of Wisdom. Any character can utilize these aspects of Wisdom. They are intentionally substantial enough to make a difficult choice when deciding between investing a high score in Wisdom or in a physical ability. The mechanical balance is to finetune during playtesting.</p><p></p><p></p><p>The <strong>Wisdom </strong>ability has the following traits: Will Save, Intimidation Skill, Rally, Hearten, and Bloodthrist.</p><p></p><p><strong>Rally</strong></p><p>Action Type: Bonus Action.</p><p>Target: One creature that has more than zero hit points and that can communicate with you.</p><p>Range: 10 feet per Wisdom, or Touch.</p><p></p><p>Your team member who you command and advise, renews hope and rallies in courage. The creature regains a number of hit points equal to its Hit Die plus your Wisdom, without spending a Hit Die. Additionally, it can choose to spend any Hit Dice it has remaining. During a Rally, the creature can heal a total amount of hit points up to half of its maximum hit points. Until the end of your next Long Rest, you can cause to Rally a total number of times equal to your Wisdom plus Proficiency.</p><p></p><p></p><p><strong>Hearten</strong></p><p>Action Type: Reaction.</p><p>Target: One creature that can communicate with you.</p><p>Range: 10 feet per Wisdom, or Touch.</p><p></p><p>Your ongoing signals and instructions encourage confidence and effectiveness. When a team member fails a d20 Test, you grant a reroll that adds your Wisdom to its total. Alternatively, if an opponent succeeds on a save versus a spell cast by a member of your team, you can force a reroll that subtracts your Wisdom from its total. Until the end of your next Long Rest, you can cause to Hearten a total number of times equal to your Wisdom plus Proficiency.</p><p></p><p></p><p><strong>Bloodthirst</strong></p><p>Action Type: Short or Long Rest.</p><p>Target: A number of creatures equal to your Wisdom plus Proficiency, that can communicate with you.</p><p>Range: 10 feet per Wisdom, or Touch.</p><p></p><p>The members of your team who you prepare for combat, energize ferociously. Each creature gains an amount of Temporary Hit Points equal to its Hit Die plus your Wisdom, then multiplying by your Proficiency. Each member that currently lacks Heroic Inspiration, gains it.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9663527, member: 58172"] Something like the following is for the traits of Wisdom. Any character can utilize these aspects of Wisdom. They are intentionally substantial enough to make a difficult choice when deciding between investing a high score in Wisdom or in a physical ability. The mechanical balance is to finetune during playtesting. The [B]Wisdom [/B]ability has the following traits: Will Save, Intimidation Skill, Rally, Hearten, and Bloodthrist. [B]Rally[/B] Action Type: Bonus Action. Target: One creature that has more than zero hit points and that can communicate with you. Range: 10 feet per Wisdom, or Touch. Your team member who you command and advise, renews hope and rallies in courage. The creature regains a number of hit points equal to its Hit Die plus your Wisdom, without spending a Hit Die. Additionally, it can choose to spend any Hit Dice it has remaining. During a Rally, the creature can heal a total amount of hit points up to half of its maximum hit points. Until the end of your next Long Rest, you can cause to Rally a total number of times equal to your Wisdom plus Proficiency. [B]Hearten[/B] Action Type: Reaction. Target: One creature that can communicate with you. Range: 10 feet per Wisdom, or Touch. Your ongoing signals and instructions encourage confidence and effectiveness. When a team member fails a d20 Test, you grant a reroll that adds your Wisdom to its total. Alternatively, if an opponent succeeds on a save versus a spell cast by a member of your team, you can force a reroll that subtracts your Wisdom from its total. Until the end of your next Long Rest, you can cause to Hearten a total number of times equal to your Wisdom plus Proficiency. [B]Bloodthirst[/B] Action Type: Short or Long Rest. Target: A number of creatures equal to your Wisdom plus Proficiency, that can communicate with you. Range: 10 feet per Wisdom, or Touch. The members of your team who you prepare for combat, energize ferociously. Each creature gains an amount of Temporary Hit Points equal to its Hit Die plus your Wisdom, then multiplying by your Proficiency. Each member that currently lacks Heroic Inspiration, gains it. [/QUOTE]
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Is it possible to balance the six abilities?
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