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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="Yaarel" data-source="post: 9663942" data-attributes="member: 58172"><p>Strength (Reflex) already has traits, such as Jump distance. I would also like it to modify its Walking Base speed. So, a character with Strength Score 16 might have Walk Speed 35 or 40. Also, the Strength would multiply the Walk for the Run speed.</p><p></p><p>Constitution (Fortitude) has extra hit points as a 'trait'.</p><p></p><p>Each of the mental abilities need traits to help balance their usefulness during the combat encounter.</p><p></p><p></p><p></p><p>You are probably right about Hearten and Rally. But Bloodthirst has the Proficiency multiply the Wisdom, so at least its intention is to scale while leveling across the tiers.</p><p></p><p>5.24 has a different philosophy about hit points. Healing is twice as effective, and the Toughness feat looks cheap (2 hit points per level, for only a half feat, wow). I still need to get a new feel for the hit points in the new equilibrium, especially at the higher levels.</p><p></p><p>The intention is, the amount of hit points that Rally and Bloodthirst grant should be substantial, like the hit points that Constitution grants. Probably it should multiply by level instead.</p><p></p><p>Each ability should be worth a +1 to (virtually) every d20 Attack roll, plus minor utility.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9663942, member: 58172"] Strength (Reflex) already has traits, such as Jump distance. I would also like it to modify its Walking Base speed. So, a character with Strength Score 16 might have Walk Speed 35 or 40. Also, the Strength would multiply the Walk for the Run speed. Constitution (Fortitude) has extra hit points as a 'trait'. Each of the mental abilities need traits to help balance their usefulness during the combat encounter. You are probably right about Hearten and Rally. But Bloodthirst has the Proficiency multiply the Wisdom, so at least its intention is to scale while leveling across the tiers. 5.24 has a different philosophy about hit points. Healing is twice as effective, and the Toughness feat looks cheap (2 hit points per level, for only a half feat, wow). I still need to get a new feel for the hit points in the new equilibrium, especially at the higher levels. The intention is, the amount of hit points that Rally and Bloodthirst grant should be substantial, like the hit points that Constitution grants. Probably it should multiply by level instead. Each ability should be worth a +1 to (virtually) every d20 Attack roll, plus minor utility. [/QUOTE]
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Is it possible to balance the six abilities?
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