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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="Yaarel" data-source="post: 9664219" data-attributes="member: 58172"><p>Regarding the effort to balance the six abilities, the DSC-CIW configuration looks promising. Each of the physical abilities − Dexterity (Attack), Strength (Reflex), Constitution (Fortitude) − seem roughly comparable to each other and establish the amount of design space for each other.</p><p></p><p>The mental abilities are found wanting. As an attack stat, Charisma (DC/Attack) is in decent shape. However, Intelligence and especially Wisdom need more utility in the combat pillar of the game. An earlier post mentions Hearten, Rally, and Bloodthirst for Wisdom. These need finetuning but seem a solid way forward.</p><p></p><p></p><p>Here, <strong>Intelligence</strong> has the Perception Save versus hiddenness, illusion, or fraud. Intelligence also has the 'trait' of serving as the Ability Check for every sensory or knowledge check, which is at least situationally good in combat. In addition the following offers the potent Tactics trait to help Intelligence contribute in combat.</p><p></p><p></p><p><strong>Tactics</strong></p><p>Action Type: Action.</p><p>Target: one creature that can communicate with you.</p><p>Range: 10 feet per Intelligence, or Touch.</p><p></p><p>You monitor the ongoing events to coach optimal tactical responses, coordinating the timing and effectiveness of the members of your team. During your Turn, one creature can spend its Reaction either to Move without provoking Opportunity Attacks, or to do an extra Action. Its chosen Action can use your Intelligence instead of its normal ability. If you use Tactics on yourself, you spend your next Reaction, and your Intelligence can replace an other ability. Until the end of your next Long Rest, you can do Tactics a number of times equal to your Intelligence plus Proficiency.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9664219, member: 58172"] Regarding the effort to balance the six abilities, the DSC-CIW configuration looks promising. Each of the physical abilities − Dexterity (Attack), Strength (Reflex), Constitution (Fortitude) − seem roughly comparable to each other and establish the amount of design space for each other. The mental abilities are found wanting. As an attack stat, Charisma (DC/Attack) is in decent shape. However, Intelligence and especially Wisdom need more utility in the combat pillar of the game. An earlier post mentions Hearten, Rally, and Bloodthirst for Wisdom. These need finetuning but seem a solid way forward. Here, [B]Intelligence[/B] has the Perception Save versus hiddenness, illusion, or fraud. Intelligence also has the 'trait' of serving as the Ability Check for every sensory or knowledge check, which is at least situationally good in combat. In addition the following offers the potent Tactics trait to help Intelligence contribute in combat. [B]Tactics[/B] Action Type: Action. Target: one creature that can communicate with you. Range: 10 feet per Intelligence, or Touch. You monitor the ongoing events to coach optimal tactical responses, coordinating the timing and effectiveness of the members of your team. During your Turn, one creature can spend its Reaction either to Move without provoking Opportunity Attacks, or to do an extra Action. Its chosen Action can use your Intelligence instead of its normal ability. If you use Tactics on yourself, you spend your next Reaction, and your Intelligence can replace an other ability. Until the end of your next Long Rest, you can do Tactics a number of times equal to your Intelligence plus Proficiency. [/QUOTE]
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Is it possible to balance the six abilities?
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