Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 9666098" data-attributes="member: 6795602"><p>No. More like all but the class that gets the HP skill has the same hp, same for AC, mental resistance, etc.</p><p></p><p>As for spells, in such a system you wouldn't have a spellcasting skill, you would have a fireball skill, an invisibility skill, etc.</p><p></p><p>*A spellcasting skill would be the equivalent of having a warrioring skill.</p><p></p><p></p><p>Same as above.</p><p></p><p>It's a starting point not an end point. It's meant to illustrate the possibility, not to be desirable. But we can take the starting point and then show any configuration of groupings is then possible. It's fairly trivial to do so from this point, because once we have all classes have unique skills of whatever arbitrary number and amount we want, then it's straightforward to realize that there's no specific grouping of such skills that is required, we can group them any way we want. So your str, dex, int, perception can easily become, swords, axes, maces, bows, hp, ac, damage resistance, fireball, magic missile, invisibility, history.</p><p></p><p>You don't actually need skills or attributes on anything you don't want the characters differentiated on. And some differentiations may work better via special ability overwriting the normal game procedure for that specific character than by skill or attribute bonuses anyway.</p><p></p><p>IMO. Most of the problems you cite with modern D&D stem from a few areas</p><p>1. Trying to be too granular.</p><p>The difference in a single attribute bonus barely matters in actual play.</p><p></p><p>2. Grouping specific skills to attributes (and really having that split between skills and attributes at all).</p><p>It's part of the reason a really intimidating Wizard is so hard to make in D&D.</p><p></p><p>3. Current system design makes dex, con and class main stat the primary combat stats and everything else if for out of combat.</p><p>This is fine except leveling in D&D typically come from defeating enemies and failure in D&D mainly stems primarily from dying in combat and so the combat stats are already inherently more important. If TPK's potentially depended on passing animal handling and medicine checks, then those would be top skills. If we had alternate paths relying on insight/intimidation/etc to defeat every enemy in the game and protect us from potential TPK then those skills would be just as valued.</p><p></p><p>4. The magic system</p><p>Magic does too much independent of everything but main stat (or i should say only dependent on class).</p><p></p><p></p><p>I do too (well not the classless system). But Balance does not equate to 'no dump stats'. Those are 2 separate desires.</p><p></p><p>It's not so much that such a game would be Atonal, but it would just be missing a wide swath of potential tones. But again, the concept was a starting point to get to a particular place, not a stand alone example of a finalized game design.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9666098, member: 6795602"] No. More like all but the class that gets the HP skill has the same hp, same for AC, mental resistance, etc. As for spells, in such a system you wouldn't have a spellcasting skill, you would have a fireball skill, an invisibility skill, etc. *A spellcasting skill would be the equivalent of having a warrioring skill. Same as above. It's a starting point not an end point. It's meant to illustrate the possibility, not to be desirable. But we can take the starting point and then show any configuration of groupings is then possible. It's fairly trivial to do so from this point, because once we have all classes have unique skills of whatever arbitrary number and amount we want, then it's straightforward to realize that there's no specific grouping of such skills that is required, we can group them any way we want. So your str, dex, int, perception can easily become, swords, axes, maces, bows, hp, ac, damage resistance, fireball, magic missile, invisibility, history. You don't actually need skills or attributes on anything you don't want the characters differentiated on. And some differentiations may work better via special ability overwriting the normal game procedure for that specific character than by skill or attribute bonuses anyway. IMO. Most of the problems you cite with modern D&D stem from a few areas 1. Trying to be too granular. The difference in a single attribute bonus barely matters in actual play. 2. Grouping specific skills to attributes (and really having that split between skills and attributes at all). It's part of the reason a really intimidating Wizard is so hard to make in D&D. 3. Current system design makes dex, con and class main stat the primary combat stats and everything else if for out of combat. This is fine except leveling in D&D typically come from defeating enemies and failure in D&D mainly stems primarily from dying in combat and so the combat stats are already inherently more important. If TPK's potentially depended on passing animal handling and medicine checks, then those would be top skills. If we had alternate paths relying on insight/intimidation/etc to defeat every enemy in the game and protect us from potential TPK then those skills would be just as valued. 4. The magic system Magic does too much independent of everything but main stat (or i should say only dependent on class). I do too (well not the classless system). But Balance does not equate to 'no dump stats'. Those are 2 separate desires. It's not so much that such a game would be Atonal, but it would just be missing a wide swath of potential tones. But again, the concept was a starting point to get to a particular place, not a stand alone example of a finalized game design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
Top