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Community
General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="FrogReaver" data-source="post: 9666342" data-attributes="member: 6795602"><p>My actual critique was that it was 'too granular.' Of course you need some granularity for customization, but there is such a thing as too much granularity as well.</p><p></p><p>IMO D&D doesn't do a great job for many genres. Heck, it doesn't even do a good job for basic Lord of the Rings style fantasy. It's fairly terrible for heists.</p><p></p><p></p><p>I'm an optimizer. Ask me whether it actually mattered if my 2014 Battlemaster Crossbow Expert Sharpshooter Fighter had a 12 or 10 charisma all else being equal. It didn't one bit. +1 more in your primary attribute really matters. +1 in almost anything else is not really very important.</p><p></p><p></p><p>I'm not worried about number of skills per attribute. I just want to know why under your grouping system I cannot make a really intimidating wizard, and more importantly why does the lack of that possibility even make sense from a character creation perspective. </p><p></p><p></p><p>Not if your a Wizard. </p><p></p><p></p><p>In 5e they are. Maybe moreso. After low levels and I have a sufficient hp buffer, I'm much more worried about things like hold person/dominate person/fear spell/etc than I am about taking damage.</p><p></p><p></p><p>Right, but this brings me back to the issue for you being about 'dump stats' not 'balance'. The game can be balanced with or without dump stats. You desire a balanced game with no dump stats. That's fine, but you started off talking about balance which threw the whole discussion off for me.</p><p></p><p></p><p>Okay. This makes no sense. Why?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9666342, member: 6795602"] My actual critique was that it was 'too granular.' Of course you need some granularity for customization, but there is such a thing as too much granularity as well. IMO D&D doesn't do a great job for many genres. Heck, it doesn't even do a good job for basic Lord of the Rings style fantasy. It's fairly terrible for heists. I'm an optimizer. Ask me whether it actually mattered if my 2014 Battlemaster Crossbow Expert Sharpshooter Fighter had a 12 or 10 charisma all else being equal. It didn't one bit. +1 more in your primary attribute really matters. +1 in almost anything else is not really very important. I'm not worried about number of skills per attribute. I just want to know why under your grouping system I cannot make a really intimidating wizard, and more importantly why does the lack of that possibility even make sense from a character creation perspective. Not if your a Wizard. In 5e they are. Maybe moreso. After low levels and I have a sufficient hp buffer, I'm much more worried about things like hold person/dominate person/fear spell/etc than I am about taking damage. Right, but this brings me back to the issue for you being about 'dump stats' not 'balance'. The game can be balanced with or without dump stats. You desire a balanced game with no dump stats. That's fine, but you started off talking about balance which threw the whole discussion off for me. Okay. This makes no sense. Why? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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