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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to balance the six abilities?
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<blockquote data-quote="Yaarel" data-source="post: 9666376" data-attributes="member: 58172"><p>In your hypothesis, only one class has high hit points. No other classes do. Only one class has high AC, no other classes do. And so on. In such a premise:</p><p></p><p>There are a finite number of significant combat mechanics. Only a handful of mutually exclusive combat classes would even be theoretically possible. (Noncombat classes like Pub Barkeeper, would be irrelevant.)</p><p></p><p>Among this small group of classes, they would distinguish from each other thematically.</p><p></p><p>The classes would look something like:</p><p></p><p>• Warrior (or Heavy Infantry)</p><p>• Expert (or Light Infantry or Skirmisher or Rogue or Athlete or Special Ops)</p><p>• Priest (or Healer or Diplomat or Inspirer)</p><p>• Mage (or Blaster or Artillery)</p><p></p><p>There arent really combat options that the above four dont already include. Even 'cavalry' is more like a multicalss Warrior-Expert being a tank with high mobility.</p><p></p><p>These ways of 'organizing skills' are simply the 'deep four' abilities by an other name.</p><p></p><p>• Strength-Fortitude</p><p>• Dexterity-Reflex</p><p>• Charisma-Will</p><p>• Intelligence-Perception</p><p></p><p>Respectively.</p><p></p><p></p><p>However, if these four are 'classes' instead of abilities that all classes can benefit from, then customization becomes impossible. There is only one kind of Warrior. No other kinds of Warrior are possible, because the hypothetical premise requires that every class is mutually exclusive.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9666376, member: 58172"] In your hypothesis, only one class has high hit points. No other classes do. Only one class has high AC, no other classes do. And so on. In such a premise: There are a finite number of significant combat mechanics. Only a handful of mutually exclusive combat classes would even be theoretically possible. (Noncombat classes like Pub Barkeeper, would be irrelevant.) Among this small group of classes, they would distinguish from each other thematically. The classes would look something like: • Warrior (or Heavy Infantry) • Expert (or Light Infantry or Skirmisher or Rogue or Athlete or Special Ops) • Priest (or Healer or Diplomat or Inspirer) • Mage (or Blaster or Artillery) There arent really combat options that the above four dont already include. Even 'cavalry' is more like a multicalss Warrior-Expert being a tank with high mobility. These ways of 'organizing skills' are simply the 'deep four' abilities by an other name. • Strength-Fortitude • Dexterity-Reflex • Charisma-Will • Intelligence-Perception Respectively. However, if these four are 'classes' instead of abilities that all classes can benefit from, then customization becomes impossible. There is only one kind of Warrior. No other kinds of Warrior are possible, because the hypothetical premise requires that every class is mutually exclusive. [/QUOTE]
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Is it possible to balance the six abilities?
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